annotate arogue5/rip.c @ 76:ad2cb9a07aaa

arogue5: fix player's typed responses getting put at the wrong place. Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 08 Sep 2012 22:05:05 -0700
parents 88dc6813e36a
children ee250e3646fd
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1 /*
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2 * File for the fun ends
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3 * Death or a total win
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 /* Print flags for scoring */
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17 #define REALLIFE 1 /* Print out machine and logname */
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18 #define EDITSCORE 2 /* Edit the current score file */
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19 #define ADDSCORE 3 /* Add a new score */
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20
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21 #include <fcntl.h>
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22 #include <stdio.h>
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23 #include <stdlib.h>
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c49f7927b0fa arogue5: add missing header files.
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24 #include <string.h>
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25 #include "curses.h"
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26 #include <time.h>
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27 #include <signal.h>
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28 #include <ctype.h>
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29 #include <sys/types.h>
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30 #include "network.h"
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31 #include "rogue.h"
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32 #include "mach_dep.h"
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33
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34 /*
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35 * If you change this structure, change the compatibility routines
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36 * scoreout() and scorein() to reflect the change. Also update SCORELEN.
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37 */
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38
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39 struct sc_ent {
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40 unsigned long sc_score;
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41 char sc_name[LINELEN];
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42 char sc_system[SYSLEN];
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43 char sc_login[LOGLEN];
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44 short sc_flgs;
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45 short sc_level;
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46 short sc_ctype;
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47 short sc_monster;
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48 short sc_quest;
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49 };
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50
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51 #define SCORELEN \
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52 (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short))
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53
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54 static char *rip[] = {
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55 " __________",
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56 " / \\",
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57 " / REST \\",
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58 " / IN \\",
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59 " / PEACE \\",
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60 " / \\",
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61 " | |",
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62 " | |",
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63 " | killed by |",
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64 " | |",
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65 " | 1984 |",
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66 " *| * * * | *",
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67 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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68 0
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69 };
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70
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71 char *killname();
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72
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73
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74
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75
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76
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77 void
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78 byebye(sig)
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79 int sig;
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80 {
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81 NOOP(sig);
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82 if (!isendwin()) {
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83 clear();
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84 endwin();
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85 }
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86 printf("\n");
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87 exit(0);
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88 }
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89
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90
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91 /*
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92 * death:
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93 * Do something really fun when he dies
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94 */
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95
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96 death(monst)
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97 register short monst;
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98 {
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99 register char **dp = rip, *killer;
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100 register struct tm *lt;
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101 time_t date;
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102 char buf[80];
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103 struct tm *localtime();
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104
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105 time(&date);