Mercurial > hg > early-roguelike
annotate arogue7/fight.c @ 260:b80e1bf4eaec
UltraRogue: don't overwrite the savefile name when restoring.
author | John "Elwin" Edwards |
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date | Thu, 09 Feb 2017 20:13:25 -0500 |
parents | e1cd27c5464f |
children | e52a8a7ad4c5 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * fight.c - All the fighting gets done here |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * All the fighting gets done here |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
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23 #include <stdlib.h> |
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24 #include "rogue.h" |
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25 |
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26 bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, |
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27 bool hurl, struct object *cur_weapon, bool back_stab); |
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28 void hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, |
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29 bool back_stab, bool thrown, bool short_msg); |
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30 void miss(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, |
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31 bool thrown, bool short_msg); |
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32 int add_dam(short str); |
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33 int hung_dam(void); |
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34 |
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35 #define CONF_DAMAGE -1 |
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36 #define PARAL_DAMAGE -2 |
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37 #define DEST_DAMAGE -3 |
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38 #define DRAIN_DAMAGE -4 |
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39 |
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40 /* |
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41 * returns true if player has a any chance to hit the monster |
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42 */ |
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43 bool |
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44 player_can_hit(struct thing *tp, struct object *weap) |
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45 { |
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46 if (off(*tp, CMAGICHIT) && off(*tp, BMAGICHIT) && off(*tp, MAGICHIT)) |
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47 return(TRUE); |
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48 if (weap && weap->o_type == RELIC) |
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49 return(TRUE); |
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50 if (on(*tp, CMAGICHIT) && weap && (weap->o_hplus>2 || weap->o_dplus>2)) |
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51 return(TRUE); |
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52 if (on(*tp, BMAGICHIT) && weap && (weap->o_hplus>1 || weap->o_dplus>1)) |
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53 return(TRUE); |
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54 if (on(*tp, MAGICHIT) && weap && (weap->o_hplus>0 || weap->o_dplus>0)) |
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55 return(TRUE); |
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56 if (player.t_ctype == C_MONK) { |
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57 if (on(*tp, CMAGICHIT) && pstats.s_lvl > 15) |
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58 return(TRUE); |
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59 if (on(*tp, BMAGICHIT) && pstats.s_lvl > 10) |
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60 return(TRUE); |
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61 if (on(*tp, MAGICHIT) && pstats.s_lvl > 5) |
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62 return(TRUE); |
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63 } |
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64 return(FALSE); |
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65 } |
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66 |
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67 /* |
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68 * fight: |
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69 * The player attacks the monster. |
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70 */ |
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71 |
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72 bool |
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73 fight(coord *mp, struct object *weap, bool thrown) |
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74 { |
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75 register struct thing *tp; |
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76 register struct linked_list *item; |
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77 register bool did_hit = TRUE; |
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78 bool see_def, back_stab = FALSE; |
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79 register char *mname; |
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80 |
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81 /* |
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82 * Find the monster we want to fight |
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83 */ |
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84 if ((item = find_mons(mp->y, mp->x)) == NULL) { |
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85 return(FALSE); /* must have killed him already */ |
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86 } |
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87 tp = THINGPTR(item); |
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88 |
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89 /* |
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