Mercurial > hg > early-roguelike
annotate arogue7/monsters.c @ 226:b922f66acf4d
Super-Rogue: begin fixing restore failures on Windows.
Start to solve the problem by calling md_init() to set _fmode. Now
reading a savefile only triggers an error handler and causes an abort
instead of a crash.
author | John "Elwin" Edwards |
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date | Thu, 03 Mar 2016 21:30:38 -0500 |
parents | f9ef86cf22b2 |
children | e1cd27c5464f |
rev | line source |
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1 /* |
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2 * monsters.c - File with various monster functions in it |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * File with various monster functions in it |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 #include <ctype.h> |
126 | 23 #include <string.h> |
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24 #include <stdlib.h> |
125
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25 |
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26 |
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27 /* |
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28 * Check_residue takes care of any effect of the monster |
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29 */ |
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30 void |
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31 check_residue(struct thing *tp) |
125
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32 { |
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33 /* |
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34 * Take care of special abilities |
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35 */ |
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36 if (on(*tp, DIDHOLD) && (--hold_count == 0)) { |
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37 turn_off(player, ISHELD); |
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38 turn_off(*tp, DIDHOLD); |
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39 } |
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40 |
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41 /* If frightened of this monster, stop */ |
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42 if (on(player, ISFLEE) && |
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43 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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44 |
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45 /* If monster was suffocating player, stop it */ |
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46 if (on(*tp, DIDSUFFOCATE)) { |
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47 extinguish(suffocate); |
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48 turn_off(*tp, DIDSUFFOCATE); |
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49 } |
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50 |
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51 /* If something with fire, may darken */ |
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52 if (on(*tp, HASFIRE)) { |
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53 register struct room *rp=roomin(&tp->t_pos); |
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54 register struct linked_list *fire_item; |
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55 |
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56 if (rp) { |
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57 for (fire_item = rp->r_fires; fire_item != NULL; |
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58 fire_item = next(fire_item)) { |
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59 if (THINGPTR(fire_item) == tp) { |
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60 detach(rp->r_fires, fire_item); |
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61 destroy_item(fire_item); |
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62 if (rp->r_fires == NULL) { |
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63 rp->r_flags &= ~HASFIRE; |
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64 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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65 } |
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66 break; |
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67 } |
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68 } |
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69 } |
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70 } |
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71 } |
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72 |
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73 /* |
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74 * Creat_mons creates the specified monster -- any if 0 |
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75 * person: Where to create next to |
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76 */ |
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77 |
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78 bool |
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79 creat_mons(struct thing *person, short monster, bool report) |
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80 { |
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81 struct linked_list *nitem; |
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82 register struct thing *tp; |
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83 struct room *rp; |
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84 coord *mp; |
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85 |
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86 if (levtype == POSTLEV) |
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87 return(FALSE); |
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88 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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89 nitem = new_item(sizeof (struct thing)); |
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