annotate arogue5/potions.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents 56e748983fa8
children
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17 #include <stdlib.h>
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18 #include <string.h>
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19
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20 void res_intelligence(void);
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21 void res_wisdom(void);
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22
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23
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24 /*
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25 * Increase player's constitution
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26 */
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27
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28 void
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29 add_const(bool cursed)
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30 {
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31 /* Do the potion */
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32 if (cursed) {
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33 msg("You feel less healthy now.");
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34 pstats.s_const--;
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35 if (pstats.s_const <= 0)
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36 death(D_CONSTITUTION);
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37 }
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38 else {
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39 msg("You feel healthier now.");
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40 pstats.s_const = min(pstats.s_const + 1, 25);
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41 }
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42
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43 /* Adjust the maximum */
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44 if (max_stats.s_const < pstats.s_const)
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45 max_stats.s_const = pstats.s_const;
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46 }
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47
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48 /*
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49 * Increase player's dexterity
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50 */
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51
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52 void
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53 add_dexterity(bool cursed)
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54 {
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55 int ring_str; /* Value of ring strengths */
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56
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57 /* Undo any ring changes */
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58 ring_str = ring_value(R_ADDHIT);
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59 pstats.s_dext -= ring_str;
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60
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61 /* Now do the potion */
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62 if (cursed) {
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63 msg("You feel less dextrous now.");
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64 pstats.s_dext--;
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65 }
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66 else {
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67 msg("You feel more dextrous now. Watch those hands!");
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68 pstats.s_dext = min(pstats.s_dext + 1, 25);
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69 }
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70
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71 /* Adjust the maximum */
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72 if (max_stats.s_dext < pstats.s_dext)
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73 max_stats.s_dext = pstats.s_dext;
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74
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75 /* Now put back the ring changes */
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76 if (ring_str)
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77 pstats.s_dext += ring_str;
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78 }
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79
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80 /*
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81 * add_haste:
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82 * add a haste to the player
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83 */
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84
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85 void
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86 add_haste(bool blessed)
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87 {
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88 int hasttime;
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89
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90 if (blessed) hasttime = HASTETIME*2;
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91 else hasttime = HASTETIME;
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92
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93 if (on(player, ISSLOW)) { /* Is person slow? */
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94 extinguish(noslow);
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95 noslow();
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96
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97 if (blessed) hasttime = HASTETIME/2;
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98 else return;
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99 }
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100
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101 if (on(player, ISHASTE)) {
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102 msg("You faint from exhaustion.");