annotate urogue/TODO @ 256:c495a4f288c6

Import UltraRogue from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Tue, 31 Jan 2017 19:56:04 -0500
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c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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1 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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2 Copyright (C) 1993, 1995 Herb Chong
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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3 All rights reserved.
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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4
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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5 %W% %G%
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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6
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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7 add_pack() calls ur_free() on the linked list pointer passed
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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8 to it. Need to go through code and look for cases where we
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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9 use that pointer after calling add_pack(). Electric
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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10 fence in guard-free() mode should help.
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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11
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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12 Similary throw_away(), discard(), discard_pack() free items...
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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13 there will be more like this...
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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14
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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15 Bug in genocide scroll: don't request list, type letter, etc...
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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16
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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17 Implement potion of true sight.
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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18
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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19 Bug: apparently when creating a new familiar after a player level
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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20 change, something isn't begin reset because ur SEGVs when running
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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21 through the monster list in do_chase() right after the new
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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22 familiar is created. It appears that the familiar isn't being removed
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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23 from the monster list.