Mercurial > hg > early-roguelike
annotate urogue/main.c @ 256:c495a4f288c6
Import UltraRogue from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 31 Jan 2017 19:56:04 -0500 |
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children | 096d3cfd9afd |
rev | line source |
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1 /* |
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2 main.c - setup code |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #define _ALL_SOURCE |
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20 |
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21 #include <time.h> |
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22 #include <stdlib.h> |
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23 #include <string.h> |
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24 #include <signal.h> |
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25 #include <stdlib.h> |
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26 #include "rogue.h" |
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27 |
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28 FILE *fd_score = NULL; |
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29 |
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30 /* Command line options */ |
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31 |
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32 int prscore; /* Print scores */ |
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33 int prversion; /* Print version info */ |
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34 |
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35 int |
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36 main(int argc, char *argv[]) |
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37 { |
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38 int x; |
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39 char *env; |
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40 time_t lowtime; |
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41 time_t now; |
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42 int rflag = 0; |
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43 char *nm; |
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44 float scale; |
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45 |
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46 for (x = 1; x < argc; x++) |
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47 { |
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48 if (argv[x][0] != '-') |
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49 break; |
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50 |
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51 switch (argv[x][1]) |
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52 { |
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53 case 's': |
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54 prscore = TRUE; |
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55 break; |
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56 |
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57 case 'v': |
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58 prversion = TRUE; |
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59 break; |
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60 |
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61 case 'r': |
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62 rflag = TRUE; |
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63 break; |
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64 |
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65 default: |
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66 fprintf(stderr,"%s: Unknown option '%c'.\n",argv[0],argv[x][1]); |
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67 exit(1); |
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68 } |
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69 } |
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70 |
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71 if (!rflag) |
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72 { |
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73 argc -= (x - 1); |
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74 argv += (x - 1); |
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75 } |
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76 |
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77 /* Get default score file */ |
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78 |
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79 strcpy(score_file, "urogue.scr"); |
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80 |
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81 fd_score = fopen(score_file, "r+"); |
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82 |
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83 if (fd_score == NULL) |
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84 fd_score = fopen(score_file, "a+"); |
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85 |
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86 if ((env = getenv("OPTIONS")) != NULL) |
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87 parse_opts(env); |
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88 |
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89 nm = getenv("USER"); |
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90 |
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91 if (nm != NULL) |
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92 strcpy(whoami,nm); |
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93 else |
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94 strcpy(whoami,"anonymous"); |
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95 |
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96 lowtime = time(&now); |
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97 |
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98 dnum = (wizard && getenv("SEED") != NULL ? atoi( getenv("SEED")) : (int)lowtime); |
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99 |
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100 ur_srandom(dnum); |
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101 |
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102 if (env == NULL || fruit[0] == '\0') |
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103 { |
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104 static const char *funfruit[] = |
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105 { |
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106 "candleberry", "caprifig", "dewberry", "elderberry", |
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107 "gooseberry", "guanabana", "hagberry", "ilama", "imbu", |
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108 "jaboticaba", "jujube", "litchi", "mombin", "pitanga", |
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109 "prickly pear", "rambutan", "sapodilla", "soursop", |
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110 "sweetsop", "whortleberry" |
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111 }; |
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112 |
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113 strcpy(fruit, funfruit[rnd(sizeof(funfruit) / sizeof(funfruit[0]))]); |
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114 } |
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115 |
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116 /* put a copy of fruit in the right place */ |
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117 |
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118 fd_data[1].mi_name = md_strdup(fruit); |
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119 |
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120 /* print scores */ |
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121 |
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122 if (prscore) |
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123 { |
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124 waswizard = TRUE; |
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125 score(0L, 0, SCOREIT, 0); |
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126 exit(0); |
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127 } |
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128 |
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129 /* check for version option */ |
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130 |
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131 if (prversion) |
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132 { |
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133 printf("UltraRogue Version %s.\n", release); |
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134 exit(0); |
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135 } |
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136 |
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137 if (wizard) |
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138 printf("Hello %s, welcome to dungeon #%d", whoami, dnum); |
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139 else |
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140 printf("Hello %s, just a moment while I dig the dungeon...", whoami); |
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141 |
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142 mem_debug(2); |
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143 mem_tracking(1); |
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144 |
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145 fflush(stdout); |
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146 |
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147 init_things(); /* Set up probabilities of things */ |
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148 init_fd(); /* Set up food probabilities */ |
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149 init_colors(); /* Set up colors of potions */ |
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150 init_stones(); /* Set up stone settings of rings */ |
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151 init_materials(); /* Set up materials of wands */ |
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152 initscr(); /* Start up cursor package */ |
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153 refresh(); |
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154 init_names(); /* Set up names of scrolls */ |
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155 cbreak(); |
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156 crmode(); /* Cbreak mode */ |
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157 noecho(); /* Echo off */ |
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158 nonl(); |
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159 |
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160 scale = (float) (LINES * COLS) / (80.0F * 25.0F); /* get food right for */ |
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161 /* different screen sizes */ |
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162 |
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163 food_left = (int) (food_left * scale); |
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164 |
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165 /* Set up windows */ |
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166 |
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167 cw = newwin(LINES, COLS, 0, 0); |
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168 mw = newwin(LINES, COLS, 0, 0); |
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169 hw = newwin(LINES, COLS, 0, 0); |
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170 |
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171 if (argc == 2 && argv[1][0] != '\0' && !restore(argv[1])) |
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172 /* Note: restore returns on error only */ |
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173 exit(1); |
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174 |
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175 waswizard = wizard; /* set wizard flags */ |
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176 |
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177 init_player(); /* look up things and outfit pack */ |
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178 |
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179 resurrect = pstats.s_const; |
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180 init_exp(); /* set first experience level change */ |
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181 init_flags(); /* set initial flags */ |
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182 wclear(hw); |
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183 wrefresh(hw); |
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184 new_level(POSTLEV,0); /* Draw current level */ |
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185 |
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186 /* Start up daemons and fuses */ |
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187 |
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188 start_daemon(DAEMON_DOCTOR, &player, AFTER); |
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189 |
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190 light_fuse(FUSE_SWANDER, 0, WANDERTIME, AFTER); |
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191 |
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192 start_daemon(DAEMON_STOMACH, 0, AFTER); |
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193 start_daemon(DAEMON_RUNNERS, 0, AFTER); |
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194 |
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195 char_type = player.t_ctype; |
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196 player.t_oldpos = hero; |
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197 oldrp = roomin(hero); |
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198 after = TRUE; |
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199 |
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200 signal(SIGINT, quit_handler); |
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201 |
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202 while(playing) |
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203 { |
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204 do_daemons(BEFORE); |
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205 do_fuses(BEFORE); |
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206 |
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207 command(); /* Command execution */ |
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208 |
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209 if (after) |
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210 do_after_effects(); |
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211 } |
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212 |
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213 fatal(""); |
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214 |
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215 return(0); |
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216 } |
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217 |
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218 /* |
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219 fatal() |
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220 Exit the program, printing a message. |
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221 */ |
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222 |
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223 void |
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224 fatal(char *s) |
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225 { |
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226 clear(); |
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227 move(LINES - 2, 0); |
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228 printw("%s", s); |
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229 wrefresh(stdscr); |
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230 endwin(); |
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231 printf("\n"); /* So the cursor doesn't stop at the end of the line */ |
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232 exit(100); |
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233 } |
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234 |
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235 /* |
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236 rnd() |
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237 Pick a very random number. |
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238 */ |
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239 |
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240 unsigned char |
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241 ucrnd(unsigned char range) |
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242 { |
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243 return (unsigned char)(range <= 0 ? 0 : (ur_random() & 0x7fffffffL) % range); |
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244 } |
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245 |
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246 short |
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247 srnd(short range) |
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248 { |
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249 return (short)(range <= 0 ? 0 : (ur_random() & 0x7fffffffL) % range); |
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250 } |
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251 |
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252 int |
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253 rnd(int range) |
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254 { |
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255 return (range <= 0 ? 0 : (ur_random() & 0x7fffffffL) % range); |
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256 } |
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257 |
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258 unsigned long |
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259 ulrnd(unsigned long range) |
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260 { |
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261 return(range <= 0 ? 0 : (ur_random() & 0x7fffffffL) % range); |
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262 } |
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263 |
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264 /* |
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265 roll() |
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266 roll a number of dice |
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267 */ |
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268 |
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269 int |
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270 roll(int number, int sides) |
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271 { |
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272 int dtotal = 0; |
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273 |
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274 while (number--) |
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275 dtotal += rnd(sides) + 1; |
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276 |
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277 return(dtotal); |
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278 } |