Mercurial > hg > early-roguelike
annotate rogue3/readme36.html @ 210:c4f2e1bda8b0
arogue5: fix a typo that broke compilation with GCC 5.
"msg" had been used instead of "msgw". I'm not sure why neither GCC 4
nor MSVC caught this.
author | John "Elwin" Edwards |
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date | Sun, 17 Jan 2016 18:59:50 -0500 |
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1 <html> |
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2 <head> |
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3 <title>ROGUE</title> |
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4 </head> |
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5 <body> |
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6 |
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7 <h1 align=center>ROGUE 3.6</h1> |
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8 |
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9 <hr> |
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10 |
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11 <h2>NAME</h2> |
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12 <blockquote> |
9 | 13 <p>rogue3 − Exploring The Dungeons of Doom</p> |
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14 </blockquote> |
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15 |
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16 <h2>SYNOPSIS</h2> |
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17 <blockquote> |
9 | 18 <p><b>rogue3</b> [ -s ] [ <i>save_file</i> ] [ -n <i>playername</i> ]</p> |
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19 </blockquote> |
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20 |
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21 <h2>DESCRIPTION</h2> |
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22 <blockquote> |
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23 |
9 | 24 <p align="justify"><u>Rogue</u> is a computer fantasy game with a new twist. |
25 It is crt oriented and the object of the game is to survive the attacks of various | |
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26 monsters and get a lot of gold, rather than the puzzle solving orientation |
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27 of most computer fantasy games.</p> |
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28 |
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29 <p align="justify">To get started you really only need to know two commands. |
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30 The command ? will give you a list of the available commands and the command / |
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31 will identify the things you see on the screen.</p> |
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32 |
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33 <p align="justify">To win the game (as opposed to merely playing to beat |
9 | 34 other people's high scores) you must locate the Amulet of Yendor which is |
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35 somewhere below the 20th level of the dungeon and get it out. Nobody has |
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36 achieved this yet and if somebody does, they will probably go down in history |
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37 as a hero among heros.</p> |
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38 |
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39 <p align="justify">When the game ends, either by your death, when you quit, |
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40 or if you (by some miracle) manage to win, <u>rogue</u> will give you a list of the |
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41 top-ten scorers. The scoring is based entirely upon how much gold you get. |
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42 There is a 10% penalty for getting yourself killed.</p> |
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43 |
9 | 44 <p align="justify">For more detailed directions, read the document <u>A Guide |
45 to the Dungeons of Doom</u>.</p> | |
46 | |
47 </blockquote> | |
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48 |
9 | 49 <h2>OPTIONS</h2> |
50 <blockquote> | |
51 | |
52 <p align="justify">If a <i>save_file</i> argument is given, <u>rogue</u> will attempt | |
53 to load a previously saved game from that file.</p> | |
54 <p align="justify">With the <b>-n</b> option, <u>rogue</u> will load a game with the | |
55 name <i>playername</i> from a location defined at compile time. If no such | |
56 game exists, it will start one.</p> | |
57 <p align="justify">The <b>-s</b> option prints the top-ten scores list and exits.</p> | |
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58 </blockquote> |
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59 |
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60 <h2>FILES</h2> |
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61 <blockquote> |
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62 <table border="0" id="table1"> |
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63 <tr> |
9 | 64 <td>/usr/local/games/roguelike/rogue3.scr</td> |
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65 <td width="50"> </td> |
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66 <td>Score file</td> |
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67 </tr> |
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68 <tr> |
9 | 69 <td>~/rogue3.save</td> |
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70 <td> </td> |
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71 <td>Default save file</td> |
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72 </tr> |
9 | 73 <tr> |
74 <td>/usr/local/games/roguelike/rogue3save</td> | |
75 <td> </td> | |
76 <td>System savefiles</td> | |
77 </tr> | |
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78 </table> |
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79 </blockquote> |
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80 |
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81 <h2>SEE ALSO</h2> |
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82 <p>Michael C. Toy, <u>A Guide to the Dungeons of Doom</u></p> |
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83 |
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84 <h2>BUGS</h2> |
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85 <p>Probably infinite. Currently known bugs are: Sometimes you are still |
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86 hungry even after you eat food and sometimes you get a monster on the |
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87 screen in reverse video which may or may not cause a core dump.</p> |
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88 |
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89 <h2>COPYRIGHT</h2> |
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90 Rogue: Exploring the Dungeons of Doom<br> |
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91 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman <br> |
9 | 92 All rights reserved.<br> |
93 License: 3-clause BSD, see LICENSE.txt for details. | |
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94 |
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95 </body> |
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96 </html> |