Mercurial > hg > early-roguelike
annotate xrogue/main.c @ 135:ce0cf824c192
xrogue: add missing includes.
This prevents some warnings.
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 10:34:01 -0400 |
parents | e6179860cb76 |
children | 1fbdefa82533 |
rev | line source |
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133
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1 /* |
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2 main.c - setup code |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
20 #include <string.h> | |
133
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21 #include <curses.h> |
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22 #include <signal.h> |
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23 #include <time.h> |
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24 |
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25 #include "mach_dep.h" |
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26 #include "network.h" |
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27 #include "rogue.h" |
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28 |
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29 main(argc, argv, envp) |
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30 char **argv; |
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31 char **envp; |
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32 { |
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33 register char *env; |
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34 time_t now; |
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35 |
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36 md_init(); |
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37 |
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38 /* |
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39 * get home and options from environment |
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40 */ |
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41 |
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42 strncpy(home, md_gethomedir(), LINELEN); |
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43 |
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44 /* Get default save file */ |
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45 strcpy(file_name, home); |
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46 strcat(file_name, "xrogue.sav"); |
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47 |
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48 /* Get default score file */ |
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49 strcpy(score_file, md_getroguedir()); |
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50 |
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51 if (*score_file) |
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52 strcat(score_file,"/"); |
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53 |
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54 strcat(score_file, "xrogue.scr"); |
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55 |
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56 if ((env = getenv("ROGUEOPTS")) != NULL) |
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57 parse_opts(env); |
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58 |
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59 if (whoami[0] == '\0') |
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60 strucpy(whoami, md_getusername(), strlen(md_getusername())); |
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61 |
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62 /* |
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63 * check for print-score option |
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64 */ |
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65 if (argc == 2 && strcmp(argv[1], "-s") == 0) |
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66 { |
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67 waswizard = TRUE; |
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68 score((long)0, SCOREIT, (short)0); |
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69 exit_game(0); |
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70 } |
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71 |
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72 /* |
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73 * Check for a network update |
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74 */ |
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75 if (argc == 2 && strcmp(argv[1], "-u") == 0) { |
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76 int errcheck, errors = 0; |
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77 unsigned long amount; |
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78 short monster; |
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79 |
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80 /* Read in the amount and monster values to pass to score */ |
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81 amount = netread(&errcheck, sizeof(unsigned long), stdin); |
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82 if (errcheck) errors++; |
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83 |
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84 monster = (short) netread(&errcheck, sizeof(short), stdin); |
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85 if (errcheck) errors++; |
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86 |
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87 /* Now do the update if there were no errors */ |
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88 if (errors) exit_game(0); |
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89 else { |
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90 score((long)amount, UPDATE, (short)monster); |
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91 exit_game(0); |
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92 } |
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93 } |
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94 |
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95 /* |
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96 * Check to see if he is a wizard |
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97 */ |
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98 if (argc >= 2 && argv[1][0] == '\0') |
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99 if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0) |
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100 { |
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101 wizard = TRUE; |
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102 argv++; |
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103 argc--; |
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104 } |
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105 |
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106 if (betaover()) |
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107 { |
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108 printf("Sorry, %s, but the test period of this prerelease version\n",whoami); |
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109 printf("of xrogue is over. Please acquire a new version. Sorry.\n"); |
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110 exit_game(0); |
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111 } |
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112 |
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113 if (!wizard && !author() && !playtime()) { |
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114 printf("Sorry, %s, but you can't play during working hours.\n", whoami); |
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115 printf("Try again later.\n"); |
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116 exit_game(0); |
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117 } |
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118 if (!wizard && !author() && too_much()) { |
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119 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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120 printf("Try again later.\n"); |
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121 exit_game(0); |
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122 } |
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123 |
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124 if (argc == 2) |
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125 if (!restore(argv[1], envp)) /* Note: restore will never return */ |
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126 exit_game(0); |
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127 |
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128 if (wizard && getenv("SEED") != NULL) { |
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129 seed = atoi(getenv("SEED")); |
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130 } |
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131 else { |
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132 seed = (int) time(&now) + getpid(); |
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133 } |
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134 if (wizard) |
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135 printf("Hello %s, welcome to dungeon #%d", whoami, seed); |
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136 else |
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137 printf("Hello %s, just a moment while I dig the dungeon...", whoami); |
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138 fflush(stdout); |
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139 |
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140 md_srand(seed); |
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141 |
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142 init_things(); /* Set up probabilities of things */ |
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143 init_colors(); /* Set up colors of potions */ |
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144 init_stones(); /* Set up stone settings of rings */ |
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145 init_materials(); /* Set up materials of wands */ |
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146 init_names(); /* Set up names of scrolls */ |
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147 init_misc(); /* Set up miscellaneous magic */ |
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148 init_foods(); /* set up the food table */ |
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149 |
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150 initscr(); /* Start up cursor package */ |
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151 |
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152 typeahead(-1); /* turn off 3.2/4.0 curses feature */ |
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153 |
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154 if (COLS < MINCOLS) |
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155 { |
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156 printf("\n\nSorry, %s, but your terminal window has too few columns.\n", whoami); |
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157 printf("Your terminal has %d columns, needs 70.\n",COLS); |
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158 byebye(0); |
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159 } |
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160 if (LINES < MINLINES) |
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161 { |
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162 printf("\n\nSorry, %s, but your terminal window has too few lines.\n", whoami); |
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163 printf("Your terminal has %d lines, needs 22.\n",LINES); |
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164 byebye(0); |
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165 } |
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166 |
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167 cols = COLS; |
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168 lines = LINES; |
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169 |
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170 if ( cols % 2 != 0) cols -=1; /* must be even for maze code */ |
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171 if (lines % 2 != 0) lines -=1; /* must be even for maze code */ |
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172 |
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173 /* |
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174 * Now that we have cols and lines, we can update our window |
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175 * structure for non-hardware windows. |
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176 */ |
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177 setup(); |
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178 /* |
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179 * Set up windows |
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180 */ |
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181 cw = newwin(lines, cols, 0, 0); |
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182 mw = newwin(lines, cols, 0, 0); |
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183 hw = newwin(lines, cols, 0, 0); |
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184 msgw = newwin(4, cols, 0, 0); |
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185 if (cw == NULL || hw == NULL || mw == NULL || msgw == NULL) { |
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186 exit_game(EXIT_CLS | EXIT_ENDWIN); |
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187 } |
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188 |
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189 keypad(cw, TRUE); |
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190 keypad(hw, TRUE); |
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191 |
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192 init_player(); /* Roll up the rogue */ |
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193 waswizard = wizard; |
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194 |
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195 draw(cw); |
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196 /* A super wizard doesn't have to get equipped */ |
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197 /* Check if "" option is TRUE and get environment flag */ |
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198 if (wizard && strcmp(getenv("SUPER"),"YES") == 0 || |
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199 def_attr == TRUE) { |
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200 level = 1; |
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201 new_level(NORMLEV); |
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202 } |
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203 else |
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204 new_level(STARTLEV); /* Draw current level */ |
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205 |
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206 /* |
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207 * Start up daemons and fuses |
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208 */ |
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209 daemon(doctor, &player, AFTER); |
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210 fuse(swander, (VOID *)NULL, WANDERTIME, AFTER); |
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211 /* Give characters their innate abilities */ |
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212 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
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213 fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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214 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) |
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215 fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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216 if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) |
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217 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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218 daemon(stomach, (VOID *)NULL, AFTER); |
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219 if (player.t_ctype == C_THIEF || |
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220 player.t_ctype == C_ASSASSIN || |
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221 player.t_ctype == C_MONK) |
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222 daemon(trap_look, (VOID *)NULL, AFTER); |
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223 |
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224 /* Does this character have any special knowledge? */ |
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225 switch (player.t_ctype) { |
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226 case C_ASSASSIN: |
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227 /* Assassins automatically recognize poison */ |
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228 p_know[P_POISON] = TRUE; |
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229 when C_FIGHTER: |
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230 /* Fighters automatically recognize skill */ |
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231 p_know[P_SKILL] = TRUE; |
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232 } |
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233 |
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234 /* Choose an initial quest item */ |
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235 if (!wizard) { |
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236 if (def_attr == FALSE) |
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237 quest_item = rnd(MAXRELIC); |
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238 } |
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239 mpos = 0; |
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240 draw(cw); |
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241 msg("You have been quested to retrieve the %s....", |
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242 rel_magic[quest_item].mi_name); |
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243 mpos = 0; |
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244 playit(); |
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245 } |
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246 |
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247 /* |
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248 * endit: |
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249 * Exit the program abnormally. |
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250 */ |
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251 |
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252 /*UNUSED*/ |
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253 void |
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254 endit(sig) |
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|
255 int sig; |
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256 { |
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|
257 NOOP(sig); |
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parents:
diff
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258 fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); |
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259 } |
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260 |
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261 /* |
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262 * fatal: |
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263 * Exit the program, printing a message. |
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264 */ |
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265 |
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266 fatal(s) |
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267 char *s; |
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268 { |
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269 clear(); |
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270 move(lines-2, 0); |
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271 printw("%s", s); |
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272 draw(stdscr); |
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273 printf("\n"); /* So the curser doesn't stop at the end of the line */ |
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274 exit_game(EXIT_ENDWIN); |
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275 } |
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276 |
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277 /* |
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278 * rnd: |
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279 * Pick a very random number. |
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280 */ |
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281 |
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282 rnd(range) |
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283 register int range; |
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284 { |
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285 return( md_rand(range) ); |
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286 } |
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287 |
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288 /* |
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289 * roll: |
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290 * roll a number of dice |
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291 */ |
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292 |
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293 roll(number, sides) |
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294 register int number, sides; |
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295 { |
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296 register int dtotal = 0; |
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297 |
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298 while(number--) |
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299 dtotal += rnd(sides)+1; |
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300 return dtotal; |
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301 } |
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302 |
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303 setup() |
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304 { |
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305 md_setup(); |
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306 } |
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307 |
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308 /* |
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309 * playit: |
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310 * The main loop of the program. Loop until the game is over, |
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311 * refreshing things and looking at the proper times. |
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312 */ |
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313 |
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314 playit() |
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315 { |
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316 register char *opts; |
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317 |
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318 /* |
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319 * parse environment declaration of options |
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320 */ |
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321 if ((opts = getenv("ROGUEOPTS")) != NULL) |
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322 parse_opts(opts); |
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323 |
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324 player.t_oldpos = hero; |
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325 oldrp = roomin(&hero); |
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326 after = TRUE; |
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327 command(); /* Command execution */ |
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328 endit(-1); |
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329 } |
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330 |
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331 /* |
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332 * see if the system is being used too much for this game |
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333 */ |
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334 |
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335 too_much() |
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336 { |
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337 /* we no longer do load checking or user counts */ |
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338 return(FALSE); |
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339 } |
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340 |
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341 /* |
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342 * author: |
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343 * See if a user is an author of the program |
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344 */ |
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345 |
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346 author() |
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347 { |
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348 switch (md_getuid()) { |
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349 case 0: /* always OK for root to play */ |
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350 return TRUE; |
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351 default: |
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352 return FALSE; |
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353 } |
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354 } |
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355 |
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356 /* |
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357 * playtime: |
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358 * Returns TRUE when it is a good time to play rogue |
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359 */ |
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360 |
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361 playtime() |
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362 { |
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363 /* we no longer do playtime checking */ |
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364 |
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365 return TRUE; |
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|
366 } |
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367 |
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368 /* |
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369 * betaover: |
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370 * Returns TRUE if the test period of this version of the game is over |
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371 */ |
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372 |
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373 betaover() |
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374 { |
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375 return(FALSE); |
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|
376 } |
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377 |
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378 |
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379 exit_game(flag) |
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380 int flag; |
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381 { |
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382 int i; |
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383 |
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384 if (flag & EXIT_CLS) /* Clear Screen */ |
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385 { |
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|
386 wclear(cw); |
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parents:
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|
387 draw(cw); |
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|
388 } |
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|
389 |
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390 if (flag & EXIT_ENDWIN) /* Shutdown Curses */ |
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|
391 { |
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392 keypad(cw,FALSE); |
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|
393 keypad(hw,FALSE); |
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parents:
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394 delwin(cw); |
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John "Elwin" Edwards
parents:
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395 delwin(mw); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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396 delwin(hw); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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397 delwin(msgw); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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398 if (!isendwin()) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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399 endwin(); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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400 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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401 o_free_list(player.t_pack); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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402 t_free_list(mlist); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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403 t_free_list(rlist); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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404 t_free_list(tlist); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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405 o_free_list(lvl_obj); /* Free up previous objects (if any) */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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406 for (i = 0; i < MAXROOMS; i++) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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407 { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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408 r_free_list(rooms[i].r_exit); /* Free up the exit lists */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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409 _r_free_fire_list(&rooms[i].r_fires); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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410 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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411 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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412 for(i=0; i<MAXSCROLLS; i++) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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413 { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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414 if (s_names[i] != NULL) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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415 free( s_names[i] ); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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416 if (s_guess[i] != NULL) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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417 free( s_guess[i] ); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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418 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
419 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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420 for(i=0; i<MAXPOTIONS; i++) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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421 { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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422 if (p_guess[i] != NULL) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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423 free( p_guess[i] ); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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424 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
425 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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426 for(i=0; i<MAXRINGS; i++) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
427 { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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428 if (r_guess[i] != NULL) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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429 free( r_guess[i] ); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
430 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
431 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
432 for(i=0; i<MAXSTICKS; i++) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
433 { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
434 if (ws_guess[i] != NULL) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
435 free( ws_guess[i] ); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
436 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
437 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
438 exit(0); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
439 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
440 |