Mercurial > hg > early-roguelike
annotate xrogue/network.h @ 181:d53b13637783
rogue4: rearrange some includes.
Using MSVC with pdcurses, curses.h has to be included after windows.h
and before process.h. This is apparently because bool is now a
built-in type which pdcurses is not allowed to redefine. But I don't
entirely understand how the headers are interacting, and I don't think
the MSDN page does either.
author | John "Elwin" Edwards |
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date | Fri, 31 Jul 2015 20:01:44 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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1 /* |
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2 network.h - networking setup |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Note that networking is set up for machines that can communicate |
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17 * via some system such as uucp. The mechanism listed here uses uux |
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18 * and assumes that the target machine allows access to the game via |
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19 * the uux command. NETCOMMAND must be defined if networking is desired. |
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20 */ |
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21 |
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22 /* #undef NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ |
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23 /* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */ |
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24 #define NETCOMMAND "" |
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25 |
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26 /* Networking information -- should not vary among networking machines */ |
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27 |
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28 struct network { |
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29 char *system; |
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30 char *rogue; |
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31 }; |
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32 extern struct network Network[]; |
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33 extern unsigned long netread(); |
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34 extern unsigned long netwrite(); |
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35 |