annotate urogue/rogue.h @ 283:d71e5e1f49cf

Fix a few more compiler warnings.
author John "Elwin" Edwards
date Mon, 18 Sep 2017 19:36:14 -0400
parents 1db299e868b8
children
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1 /*
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2 rogue.h - A very large header file
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1984, 1991, 1997 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <signal.h>
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20 #include <stdio.h>
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21 #include <stdarg.h>
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22
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23 #ifndef LINT
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24 #include <curses.h>
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25 #else
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26 #include "lint-curses.h"
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27 #endif
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28
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29 #define SHOTPENALTY 2 /* In line of sight of missile */
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30 #define DOORPENALTY 1 /* Moving out of current room */
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31
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32 /* Maximum number of different things */
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33 #define MAXROOMS 9 /* max rooms per normal level */
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34 #define MAXDOORS 4 /* max doors to a room */
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35 #define MAXOBJ 6 /* max number of items to find on a level */
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36 #define MAXTREAS 30 /* max number monsters/treasure in treasure room */
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37 #define MAXTRAPS 80 /* max traps per level */
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38 #define MAXTRPTRY 16 /* max attempts/level allowed for setting traps */
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39 #define MAXPURCH 8 /* max purchases per trading post visit */
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40 #define NUMMONST (sizeof(monsters) / sizeof(struct monster) - 2)
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41 #define NUMSUMMON 48 /* number of creatures that can summon hero */
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42 #define NLEVMONS 8 /* number of new monsters per level */
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43 #define LINELEN 512 /* characters in a buffer */
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44
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45 /* The character types */
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46 #define C_FIGHTER 0
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47 #define C_PALADIN 1
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48 #define C_RANGER 2
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49 #define C_CLERIC 3
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50 #define C_DRUID 4
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51 #define C_MAGICIAN 5
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52 #define C_ILLUSION 6
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53 #define C_THIEF 7
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54 #define C_ASSASIN 8
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55 #define C_NINJA 9
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56 #define C_MONSTER 10
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57 #define C_NOTSET 11 /* Must not be a value from above */
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58
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59 /* used for ring stuff */
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60 #define LEFT_1 0
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61 #define LEFT_2 1
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62 #define LEFT_3 2
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63 #define LEFT_4 3
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64 #define LEFT_5 4
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65 #define RIGHT_1 5
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66 #define RIGHT_2 6
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67 #define RIGHT_3 7
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68 #define RIGHT_4 8
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69 #define RIGHT_5 9
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70
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71 /* All the fun defines */
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72 #define next(ptr) ((ptr)?(ptr->l_next):NULL)
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73 #define prev(ptr) ((ptr)?(ptr->l_prev):NULL)
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74 #define identifier(ptr) (ptr->o_ident)
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75 #define winat(y,x) ( (char) \
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76 ((mvwinch(mw,y,x) == ' ') ? mvwinch(stdscr,y,x) : winch(mw)) )
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77
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78 #define debug if (wizard && wiz_verbose) msg
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79 #define verify(b) if (b) verify_function(__FILE__, __LINE__);
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80 #define DISTANCE(c1, c2) ( ((c2).x - (c1).x)*((c2).x - (c1).x) + \
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81 ((c2).y - (c1).y)*((c2).y - (c1).y) )
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82
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83 #define xyDISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1))
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84 #define OBJPTR(what) ((*what).data.obj)
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85 #define THINGPTR(what) ((*what).data.th)
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86 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y)
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87 #define hero player.t_pos
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88 #define pstats player.t_stats
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89 #define max_stats player.maxstats
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90 #define pack player.t_pack
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91 #define attach(a, b) _attach(&a, b)
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92 #define detach(a, b) _detach(&a, b)
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93 #define free_list(a) _free_list(&a)