Mercurial > hg > early-roguelike
annotate rogue4/misc.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 0250220d8cdd |
children |
rev | line source |
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1 /* |
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2 * All sorts of miscellaneous routines |
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3 * |
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4 * @(#)misc.c 4.30 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * tr_name: |
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21 * Print the name of a trap |
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22 */ |
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23 char * |
215 | 24 tr_name(char type) |
12
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25 { |
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26 switch (type) |
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27 { |
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28 case T_DOOR: |
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29 return terse ? "a trapdoor" : "you found a trapdoor"; |
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30 case T_BEAR: |
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31 return terse ? "a beartrap" : "you found a beartrap"; |
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32 case T_SLEEP: |
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33 return terse ? "a sleeping gas trap":"you found a sleeping gas trap"; |
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34 case T_ARROW: |
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35 return terse ? "an arrow trap" : "you found an arrow trap"; |
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36 case T_TELEP: |
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37 return terse ? "a teleport trap" : "you found a teleport trap"; |
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38 case T_DART: |
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39 return terse ? "a dart trap" : "you found a poison dart trap"; |
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40 } |
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41 msg("wierd trap: %d", type); |
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42 return NULL; |
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43 } |
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44 |
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45 /* |
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46 * look: |
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47 * A quick glance all around the player |
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48 */ |
215 | 49 void |
50 look(bool wakeup) | |
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51 { |
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52 register int x, y; |
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53 register unsigned char ch; |
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54 register int index; |
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55 register THING *tp; |
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56 register struct room *rp; |
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57 register int ey, ex; |
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58 register int passcount = 0; |
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59 register char pfl, *fp, pch; |
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60 register int sy, sx, sumhero = 0, diffhero = 0; |
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61 |
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62 rp = proom; |
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63 if (!ce(oldpos, hero)) |
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64 { |
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65 if ((oldrp->r_flags & (ISGONE|ISDARK)) == ISDARK && !on(player,ISBLIND)) |
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66 { |
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67 ey = oldpos.y + 1; |
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68 ex = oldpos.x + 1; |
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69 sy = oldpos.y - 1; |
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70 for (x = oldpos.x - 1; x <= ex; x++) |
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71 for (y = sy; y <= ey; y++) |
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72 { |
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73 if (y == hero.y && x == hero.x) |
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74 continue; |
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75 move(y, x); |
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76 if (inch() == FLOOR) |
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77 addch(' '); |
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78 } |
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79 } |
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80 oldpos = hero; |
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81 oldrp = rp; |
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82 } |
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83 ey = hero.y + 1; |
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84 ex = hero.x + 1; |
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85 sx = hero.x - 1; |
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86 sy = hero.y - 1; |
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87 if (door_stop && !firstmove && running) |
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88 { |
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89 sumhero = hero.y + hero.x; |
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90 diffhero = hero.y - hero.x; |
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91 } |
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92 index = INDEX(hero.y, hero.x); |
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93 pfl = _flags[index]; |
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94 pch = _level[index]; |
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95 for (y = sy; y <= ey; y++) |
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96 if (y > 0 && y < LINES - 1) for (x = sx; x <= ex; x++) |
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97 { |
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98 if (x <= 0 || x >= COLS) |
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99 continue; |
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100 if (!on(player, ISBLIND)) |
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101 { |
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102 if (y == hero.y && x == hero.x) |
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103 continue; |
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104 } |
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105 else if (y != hero.y || x != hero.x) |