Mercurial > hg > early-roguelike
annotate urogue/command.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 4573b355cdc1 |
children | c03d0b87211c |
rev | line source |
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1 /* |
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2 command.c - Read and execute the user commands |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 command() |
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26 Process the user commands |
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27 */ |
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28 |
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29 void |
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30 command(void) |
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31 { |
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32 static char repcommand; /* Command to repeat if we are repeating */ |
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33 static int fight_to_death; /* Flags if we are fighting to death */ |
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34 static coord dir; /* Last direction specified */ |
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35 |
304 | 36 #ifdef WIZARD |
256
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37 object *obj; |
304 | 38 #endif |
256
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39 char ch; |
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40 int ntimes = 1; /* Number of player moves */ |
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41 coord nullcoord; |
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42 |
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43 nullcoord.x = nullcoord.y = 0; |
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44 |
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45 if (on(player, CANFLY) && rnd(2)) |
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46 ntimes++; |
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47 |
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48 if (on(player, ISHASTE)) |
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49 ntimes++; |
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50 |
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51 if (fighting && att_bonus()) |
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52 ntimes *= 2; |
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53 |
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54 if (on(player, ISSLOW)) |
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55 { |
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56 if (player.t_turn != TRUE) |
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57 ntimes--; |
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58 |
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59 player.t_turn ^= TRUE; |
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60 } |
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61 |
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62 if (ntimes == 0) |
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63 return; |
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64 |
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65 while (ntimes--) |
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66 { |
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67 moving = FALSE; |
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68 |
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69 /* If player is infested, take off a hit point */ |
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70 |
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71 if (on(player, HASINFEST) && !is_wearing(R_HEALTH)) |
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72 { |
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73 if ((pstats.s_hpt -= infest_dam) <= 0) |
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74 { |
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75 death(D_INFESTATION); |
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76 return; |
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77 } |
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78 } |
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79 |
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80 look(after); |
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81 |
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82 if (!running) |
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83 door_stop = FALSE; |
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84 |
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85 status(FALSE); |
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86 wmove(cw, hero.y, hero.x); |
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87 |
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88 if (!((running || count) && jump)) |
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89 wrefresh(cw); /* Draw screen */ |
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90 |
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91 take = 0; |
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92 after = TRUE; |
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