annotate urogue/misc.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents c495a4f288c6
children
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1 /*
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2 misc.c - all sorts of miscellaneous routines
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <ctype.h>
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22 #include "rogue.h"
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23
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24 /*
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25 tr_name()
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26 print the name of a trap
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27 */
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28
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29 char *
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30 tr_name(char ch, char *trname)
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31 {
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32 const char *s = NULL;
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33
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34 if (trname == NULL)
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35 return(" Your found an error in UltraRogue #100.");
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36
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37 switch(ch)
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38 {
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39 case TRAPDOOR:
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40 s = "trapdoor.";
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41 break;
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42 case BEARTRAP:
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43 s = "beartrap.";
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44 break;
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45 case SLEEPTRAP:
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46 s = "sleeping gas trap.";
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47 break;
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48 case ARROWTRAP:
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49 s = "arrow trap.";
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50 break;
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51 case TELTRAP:
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52 s = "teleport trap.";
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53 break;
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54 case DARTTRAP:
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55 s = "dart trap.";
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56 break;
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57 case POOL:
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58 s = "shimmering pool.";
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59 break;
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60 case MAZETRAP:
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61 s = "maze entrance.";
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62 break;
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63 case FIRETRAP:
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64 s = "fire trap.";
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65 break;
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66 case POISONTRAP:
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67 s = "poison pool trap.";
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68 break;
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69 case LAIR:
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70 s = "monster lair.";
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71 break;
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72 case RUSTTRAP:
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73 s = "rust trap.";
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74 break;
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75 default:
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76 ;
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77 }
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78
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79 sprintf(trname, "You found a %s.", s);
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80
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81 return(trname);
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82 }
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83
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84 /*
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85 look()
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86 A quick glance all around the player
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87 */
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88
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89 void
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90 look(int wakeup)
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91 {
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92 int x, y;
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93 char ch, och;
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94 int oldx, oldy;