Mercurial > hg > early-roguelike
annotate xrogue/list.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 08:55:20 -0400 |
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children | ce0cf824c192 |
rev | line source |
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133
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1 /* |
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2 list.c - Functions for dealing with linked lists of goodies |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
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20 #include <curses.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * detach: |
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25 * Takes an item out of whatever linked list it might be in |
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26 */ |
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27 |
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28 _detach(list, item) |
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29 register struct linked_list **list, *item; |
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30 { |
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31 if (*list == item) |
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32 *list = next(item); |
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33 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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34 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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35 item->l_next = NULL; |
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36 item->l_prev = NULL; |
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37 } |
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38 |
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39 /* |
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40 * _attach: |
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41 * add an item to the head of a list |
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42 */ |
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43 |
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44 _attach(list, item) |
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45 register struct linked_list **list, *item; |
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46 { |
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47 if (*list != NULL) |
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48 { |
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49 item->l_next = *list; |
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50 (*list)->l_prev = item; |
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51 item->l_prev = NULL; |
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52 } |
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53 else |
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54 { |
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55 item->l_next = NULL; |
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56 item->l_prev = NULL; |
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57 } |
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58 |
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59 *list = item; |
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60 } |
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61 |
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62 /* |
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63 * o_free_list: |
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64 * Throw the whole object list away |
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65 */ |
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66 |
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67 _o_free_list(ptr) |
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68 register struct linked_list **ptr; |
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69 { |
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70 register struct linked_list *item; |
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71 |
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72 while (*ptr != NULL) |
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73 { |
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74 item = *ptr; |
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75 *ptr = next(item); |
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76 o_discard(item); |
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77 } |
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78 } |
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79 |
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80 /* |
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81 * o_discard: |
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82 * free up an item and its object(and maybe contents) |
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83 */ |
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84 |
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85 o_discard(item) |
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86 register struct linked_list *item; |
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87 { |
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88 register struct object *obj; |
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89 |
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90 obj = OBJPTR(item); |
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91 if (obj->contents != NULL) |
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92 o_free_list(obj->contents); |
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93 total -= 2; |
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94 FREE(obj); |
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95 FREE(item); |
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96 } |
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97 |
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98 /* |
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99 r_free_fire_list |
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100 Throw the whole list of fire monsters away. But don't |
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101 discard the item (monster) itself as that belong to mlist. |
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102 */ |
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103 |
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104 _r_free_fire_list(ptr) |
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105 register struct linked_list **ptr; |
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106 { |
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107 register struct linked_list *item; |
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108 |
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109 while (*ptr != NULL) |
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110 { |
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111 item = *ptr; |
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112 *ptr = next(item); |
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113 free(item); |
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114 } |
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115 } |
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116 /* |
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117 * r_free_list: |
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118 * Throw the whole list of room exits away |
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119 */ |
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120 |
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121 _r_free_list(ptr) |
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122 register struct linked_list **ptr; |
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123 { |
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124 register struct linked_list *item; |
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125 |
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126 while (*ptr != NULL) |
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127 { |
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128 item = *ptr; |
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129 *ptr = next(item); |
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130 r_discard(item); |
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131 } |
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132 } |
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133 |
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134 /* |
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135 * r_discard: |
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136 * free up an item and its room |
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137 */ |
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138 |
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139 r_discard(item) |
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140 register struct linked_list *item; |
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141 { |
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142 total -= 2; |
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143 FREE(DOORPTR(item)); |
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144 FREE(item); |
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145 } |
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146 |
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147 /* |
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148 * t_free_list: |
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149 * Throw the whole thing list away |
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150 */ |
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151 |
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152 _t_free_list(ptr) |
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153 register struct linked_list **ptr; |
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154 { |
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155 register struct linked_list *item; |
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156 |
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157 while (*ptr != NULL) |
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158 { |
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159 item = *ptr; |
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160 *ptr = next(item); |
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161 t_discard(item); |
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162 } |
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163 } |
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164 |
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165 /* |
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166 * t_discard: |
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167 * free up an item and its thing |
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168 */ |
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169 |
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170 t_discard(item) |
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171 register struct linked_list *item; |
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172 { |
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173 register struct thing *tp; |
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174 |
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175 total -= 2; |
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176 tp = THINGPTR(item); |
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177 if (tp->t_name != NULL) FREE(tp->t_name); |
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178 if (tp->t_pack != NULL) |
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179 o_free_list(tp->t_pack); |
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180 FREE(tp); |
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181 FREE(item); |
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182 } |
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183 |
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184 /* |
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185 * destroy_item: |
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186 * get rid of an item structure -- don't worry about contents |
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187 */ |
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188 |
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189 destroy_item(item) |
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190 register struct linked_list *item; |
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191 { |
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192 total--; |
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193 FREE(item); |
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194 } |
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195 |
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196 /* |
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197 * new_item |
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198 * get a new item with a specified size |
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199 */ |
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200 |
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201 struct linked_list * |
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202 new_item(size) |
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203 int size; |
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204 { |
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205 register struct linked_list *item; |
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206 |
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207 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) |
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208 msg("Ran out of memory for header after %d items", total); |
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209 if ((item->l_data = new(size)) == NULL) |
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210 msg("Ran out of memory for data after %d items", total); |
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211 item->l_next = item->l_prev = NULL; |
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212 memset(item->l_data,0,size); |
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213 return item; |
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214 } |
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215 |
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216 /* |
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217 * creat_item: |
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218 * Create just an item structure -- don't make any contents |
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219 */ |
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220 |
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221 struct linked_list * |
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222 creat_item() |
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223 { |
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224 register struct linked_list *item; |
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225 |
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226 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) |
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227 msg("Ran out of memory for header after %d items", total); |
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228 item->l_next = item->l_prev = NULL; |
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229 return item; |
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230 } |
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231 |
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232 char * |
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233 new(size) |
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234 int size; |
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235 { |
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236 register char *space = ALLOC(size); |
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237 |
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238 if (space == NULL) { |
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239 sprintf(prbuf,"Rogue ran out of memory (used = %d, wanted = %d).", |
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240 md_memused(), size); |
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241 fatal(prbuf); |
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242 } |
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243 total++; |
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244 return space; |
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245 } |
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246 |