Mercurial > hg > early-roguelike
annotate xrogue/list.c @ 202:e69128d2e4c5
Advanced Rogue 7: remove some unused md_ functions.
md_hasclreol() and md_sleep() were not actually portable. If they were
needed in the future, fixing them would be possible.
author | John "Elwin" Edwards |
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date | Wed, 12 Aug 2015 17:03:15 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 list.c - Functions for dealing with linked lists of goodies |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
135 | 20 #include <string.h> |
133
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21 #include <curses.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * detach: |
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26 * Takes an item out of whatever linked list it might be in |
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27 */ |
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28 |
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29 _detach(list, item) |
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30 register struct linked_list **list, *item; |
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31 { |
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32 if (*list == item) |
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33 *list = next(item); |
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34 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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35 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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36 item->l_next = NULL; |
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37 item->l_prev = NULL; |
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38 } |
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39 |
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40 /* |
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41 * _attach: |
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42 * add an item to the head of a list |
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43 */ |
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44 |
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45 _attach(list, item) |
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46 register struct linked_list **list, *item; |
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47 { |
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48 if (*list != NULL) |
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49 { |
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50 item->l_next = *list; |
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51 (*list)->l_prev = item; |
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52 item->l_prev = NULL; |
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53 } |
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54 else |
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55 { |
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56 item->l_next = NULL; |
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57 item->l_prev = NULL; |
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58 } |
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59 |
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60 *list = item; |
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61 } |
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62 |
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63 /* |
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64 * o_free_list: |
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65 * Throw the whole object list away |
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66 */ |
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67 |
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68 _o_free_list(ptr) |
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69 register struct linked_list **ptr; |
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70 { |
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71 register struct linked_list *item; |
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72 |
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73 while (*ptr != NULL) |
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74 { |
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75 item = *ptr; |
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76 *ptr = next(item); |
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77 o_discard(item); |
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78 } |
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79 } |
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80 |
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81 /* |
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82 * o_discard: |
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83 * free up an item and its object(and maybe contents) |
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84 */ |
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85 |
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86 o_discard(item) |
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87 register struct linked_list *item; |
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88 { |
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89 register struct object *obj; |
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90 |
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91 obj = OBJPTR(item); |
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92 if (obj->contents != NULL) |
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93 o_free_list(obj->contents); |
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94 total -= 2; |
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95 FREE(obj); |
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96 FREE(item); |
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97 } |
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98 |
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99 /* |
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100 r_free_fire_list |
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101 Throw the whole list of fire monsters away. But don't |
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102 discard the item (monster) itself as that belong to mlist. |
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103 */ |
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104 |
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105 _r_free_fire_list(ptr) |
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106 register struct linked_list **ptr; |
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107 { |
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108 register struct linked_list *item; |
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109 |
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110 while (*ptr != NULL) |
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111 { |
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112 item = *ptr; |
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113 *ptr = next(item); |
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114 free(item); |
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115 } |
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116 } |
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117 /* |
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118 * r_free_list: |
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119 * Throw the whole list of room exits away |
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120 */ |
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121 |
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122 _r_free_list(ptr) |
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123 register struct linked_list **ptr; |
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124 { |
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125 register struct linked_list *item; |
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126 |
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127 while (*ptr != NULL) |
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128 { |
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129 item = *ptr; |
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130 *ptr = next(item); |
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131 r_discard(item); |
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132 } |
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133 } |
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134 |
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135 /* |
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136 * r_discard: |
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137 * free up an item and its room |
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138 */ |
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139 |
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140 r_discard(item) |
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141 register struct linked_list *item; |
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142 { |
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143 total -= 2; |
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144 FREE(DOORPTR(item)); |
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145 FREE(item); |
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146 } |
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147 |
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148 /* |
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149 * t_free_list: |
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150 * Throw the whole thing list away |
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151 */ |
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152 |
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153 _t_free_list(ptr) |
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154 register struct linked_list **ptr; |
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155 { |
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156 register struct linked_list *item; |
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157 |
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158 while (*ptr != NULL) |
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159 { |
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160 item = *ptr; |
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161 *ptr = next(item); |
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162 t_discard(item); |
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163 } |
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164 } |
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165 |
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166 /* |
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167 * t_discard: |
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168 * free up an item and its thing |
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169 */ |
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170 |
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171 t_discard(item) |
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172 register struct linked_list *item; |
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173 { |
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174 register struct thing *tp; |
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175 |
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176 total -= 2; |
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177 tp = THINGPTR(item); |
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178 if (tp->t_name != NULL) FREE(tp->t_name); |
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179 if (tp->t_pack != NULL) |
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180 o_free_list(tp->t_pack); |
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181 FREE(tp); |
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182 FREE(item); |
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183 } |
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184 |
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185 /* |
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186 * destroy_item: |
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187 * get rid of an item structure -- don't worry about contents |
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188 */ |
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189 |
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190 destroy_item(item) |
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191 register struct linked_list *item; |
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192 { |
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193 total--; |
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194 FREE(item); |
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195 } |
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196 |
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197 /* |
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198 * new_item |
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199 * get a new item with a specified size |
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200 */ |
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201 |
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202 struct linked_list * |
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203 new_item(size) |
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204 int size; |
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205 { |
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206 register struct linked_list *item; |
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207 |
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208 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) |
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209 msg("Ran out of memory for header after %d items", total); |
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210 if ((item->l_data = new(size)) == NULL) |
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211 msg("Ran out of memory for data after %d items", total); |
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212 item->l_next = item->l_prev = NULL; |
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213 memset(item->l_data,0,size); |
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214 return item; |
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215 } |
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216 |
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217 /* |
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218 * creat_item: |
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219 * Create just an item structure -- don't make any contents |
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220 */ |
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221 |
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222 struct linked_list * |
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223 creat_item() |
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224 { |
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225 register struct linked_list *item; |
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226 |
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227 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) |
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228 msg("Ran out of memory for header after %d items", total); |
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229 item->l_next = item->l_prev = NULL; |
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230 return item; |
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231 } |
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232 |
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233 char * |
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234 new(size) |
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235 int size; |
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236 { |
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237 register char *space = ALLOC(size); |
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238 |
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239 if (space == NULL) { |
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240 sprintf(prbuf,"Rogue ran out of memory (used = %d, wanted = %d).", |
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241 md_memused(), size); |
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242 fatal(prbuf); |
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243 } |
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244 total++; |
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245 return space; |
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246 } |
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247 |