Mercurial > hg > early-roguelike
annotate rogue4/move.c @ 251:e7862a021609
Fix the perpetual haste cheat.
Rogue V3 allowed the player to gain perpetual haste by quaffing a
potion of haste while already hasted. This is supposed to remove the
haste effect and cause temporary paralysis.
Super-Rogue removed haste correctly, but gave confusing messages.
author | John "Elwin" Edwards |
---|---|
date | Sat, 28 Jan 2017 11:45:36 -0500 |
parents | 1b73a8641b37 |
children |
rev | line source |
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12
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 4.24 (Berkeley) 5/12/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
215 | 17 void turnref(void); |
18 char be_trapped(coord *tc); | |
19 | |
12
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20 /* |
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21 * Used to hold the new hero position |
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22 */ |
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23 |
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24 coord nh; |
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25 |
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26 /* |
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27 * do_run: |
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28 * Start the hero running |
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29 */ |
215 | 30 void |
31 do_run(char ch) | |
12
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32 { |
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33 running = TRUE; |
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34 after = FALSE; |
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35 runch = ch; |
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36 } |
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37 |
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38 /* |
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39 * do_move: |
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40 * Check to see that a move is legal. If it is handle the |
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41 * consequences (fighting, picking up, etc.) |
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42 */ |
215 | 43 void |
44 do_move(int dy, int dx) | |
12
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45 { |
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46 register char ch, fl; |
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47 |
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48 firstmove = FALSE; |
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49 if (no_move) |
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50 { |
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51 no_move--; |
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52 msg("you are still stuck in the bear trap"); |
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53 return; |
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54 } |
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55 /* |
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56 * Do a confused move (maybe) |
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57 */ |
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58 if (on(player, ISHUH) && rnd(5) != 0) |
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59 { |
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60 nh = *rndmove(&player); |
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61 if (ce(nh, hero)) |
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62 { |
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63 after = FALSE; |
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64 running = FALSE; |
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65 return; |
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66 } |
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67 } |
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68 else |
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69 { |
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70 over: |
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71 nh.y = hero.y + dy; |
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72 nh.x = hero.x + dx; |
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73 } |
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74 |
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75 /* |
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76 * Check if he tried to move off the screen or make an illegal |
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77 * diagonal move, and stop him if he did. |
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78 */ |
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79 if (nh.x < 0 || nh.x > COLS-1 || nh.y < 1 || nh.y > LINES - 2) |
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80 goto hit_bound; |
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81 if (!diag_ok(&hero, &nh)) |
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82 { |
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83 after = FALSE; |
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84 running = FALSE; |
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85 return; |
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86 } |
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87 if (running && ce(hero, nh)) |
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88 after = running = FALSE; |
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89 fl = flat(nh.y, nh.x); |
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90 ch = winat(nh.y, nh.x); |
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91 if (!(fl & F_REAL) && ch == FLOOR) |
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92 { |
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93 chat(nh.y, nh.x) = ch = TRAP; |
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94 flat(nh.y, nh.x) |= F_REAL; |
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95 } |
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96 else |
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97 if (on(player, ISHELD) && ch != 'F') |
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98 { |
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99 msg("you are being held"); |
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100 return; |
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101 } |
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102 switch (ch) |
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103 { |
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104 case ' ': |
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105 case '|': |
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106 case '-': |
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107 hit_bound: |
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108 if (passgo && running && (proom->r_flags & ISGONE) |
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109 && !on(player, ISBLIND)) |
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110 { |
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111 register bool b1, b2; |
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112 |
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113 switch (runch) |
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114 { |
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115 case 'h': |
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116 case 'l': |
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117 b1 = (((flat(hero.y - 1, hero.x) & F_PASS) || chat(hero.y - 1, hero.x) == DOOR) && hero.y != 1); |
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118 b2 = (((flat(hero.y + 1, hero.x) & F_PASS) || chat(hero.y + 1, hero.x) == DOOR) && hero.y != LINES - 2); |
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119 if (!(b1 ^ b2)) |
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120 break; |
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121 if (b1) |
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122 { |
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123 runch = 'k'; |
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124 dy = -1; |
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125 } |
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126 else |
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127 { |
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128 runch = 'j'; |
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129 dy = 1; |
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130 } |
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131 dx = 0; |
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132 turnref(); |
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133 goto over; |
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134 case 'j': |
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135 case 'k': |
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136 b1 = (((flat(hero.y, hero.x - 1) & F_PASS) || chat(hero.y, hero.x - 1) == DOOR) && hero.x != 0); |
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137 b2 = (((flat(hero.y, hero.x + 1) & F_PASS) || chat(hero.y, hero.x + 1) == DOOR) && hero.x != COLS - 1); |
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138 if (!(b1 ^ b2)) |
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diff
changeset
|
139 break; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
140 if (b1) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
141 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
142 runch = 'h'; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
143 dx = -1; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
144 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
145 else |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
146 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
147 runch = 'l'; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
148 dx = 1; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
149 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
150 dy = 0; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
151 turnref(); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
152 goto over; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
153 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
154 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
155 after = running = FALSE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
156 break; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
157 case DOOR: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
158 running = FALSE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
159 if (flat(hero.y, hero.x) & F_PASS) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
160 enter_room(&nh); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
161 goto move_stuff; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
162 case TRAP: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
163 ch = be_trapped(&nh); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
164 if (ch == T_DOOR || ch == T_TELEP) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
165 return; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
166 goto move_stuff; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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|
167 case PASSAGE: |
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parents:
diff
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|
168 goto move_stuff; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
169 case FLOOR: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
170 if (!(fl & F_REAL)) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
171 be_trapped(&hero); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
172 goto move_stuff; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
173 default: |
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edwarj4
parents:
diff
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|
174 running = FALSE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
175 if (isupper(ch) || moat(nh.y, nh.x)) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
176 fight(&nh, ch, cur_weapon, FALSE); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
177 else |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
178 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
179 running = FALSE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
180 if (ch != STAIRS) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
181 take = ch; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
182 move_stuff: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
183 mvaddch(hero.y, hero.x, chat(hero.y, hero.x)); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
184 if ((fl & F_PASS) && chat(oldpos.y, oldpos.x) == DOOR) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
185 leave_room(&nh); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
186 hero = nh; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
187 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
188 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
189 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
190 |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
191 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
192 * turnref: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
193 * Decide whether to refresh at a passage turning or not |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
194 */ |
215 | 195 void |
196 turnref(void) | |
12
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edwarj4
parents:
diff
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|
197 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
198 register int index; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
199 |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
200 index = INDEX(hero.y, hero.x); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
201 if (!(_flags[index] & F_SEEN)) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
202 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
203 if (jump) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
204 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
205 leaveok(stdscr, TRUE); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
206 refresh(); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
207 leaveok(stdscr, FALSE); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
208 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
209 _flags[index] |= F_SEEN; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
210 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
211 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
212 |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
213 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
214 * door_open: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
215 * Called to illuminate a room. If it is dark, remove anything |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
216 * that might move. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
217 */ |
215 | 218 void |
219 door_open(struct room *rp) | |
12
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
220 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
221 register int j, k; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
222 register char ch; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
223 register THING *item; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
224 |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
225 if (!(rp->r_flags & ISGONE) && !on(player, ISBLIND)) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
226 for (j = rp->r_pos.y; j < rp->r_pos.y + rp->r_max.y; j++) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
227 for (k = rp->r_pos.x; k < rp->r_pos.x + rp->r_max.x; k++) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
228 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
229 ch = winat(j, k); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
230 move(j, k); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
231 if (isupper(ch)) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
232 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
233 item = wake_monster(j, k); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
234 if (item->t_oldch == ' ' && !(rp->r_flags & ISDARK) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
235 && !on(player, ISBLIND)) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
236 item->t_oldch = chat(j, k); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
237 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
238 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
239 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
240 |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
241 /* |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
242 * be_trapped: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
243 * The guy stepped on a trap.... Make him pay. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
244 */ |
215 | 245 char |
246 be_trapped(coord *tc) | |
12
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
247 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
248 register char tr; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
249 register int index; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
250 |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
251 count = running = FALSE; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
252 index = INDEX(tc->y, tc->x); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
253 _level[index] = TRAP; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
254 tr = _flags[index] & F_TMASK; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
255 switch (tr) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
256 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
257 case T_DOOR: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
258 level++; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
259 new_level(); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
260 msg("you fell into a trap!"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
261 when T_BEAR: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
262 no_move += BEARTIME; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
263 msg("you are caught in a bear trap"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
264 when T_SLEEP: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
265 no_command += SLEEPTIME; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
266 player.t_flags &= ~ISRUN; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
267 msg("a strange white mist envelops you and you fall asleep"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
268 when T_ARROW: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
269 if (swing(pstats.s_lvl-1, pstats.s_arm, 1)) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
270 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
271 pstats.s_hpt -= roll(1, 6); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
272 if (pstats.s_hpt <= 0) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
273 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
274 msg("an arrow killed you"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
275 death('a'); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
276 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
277 else |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
278 msg("oh no! An arrow shot you"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
279 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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280 else |
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281 { |
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282 register THING *arrow; |
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283 |
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284 arrow = new_item(); |
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285 arrow->o_type = WEAPON; |
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286 arrow->o_which = ARROW; |
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287 init_weapon(arrow, ARROW); |
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288 arrow->o_count = 1; |
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289 arrow->o_pos = hero; |
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290 arrow->o_hplus = arrow->o_dplus = 0; |
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291 fall(arrow, FALSE); |
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292 msg("an arrow shoots past you"); |
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293 } |
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294 when T_TELEP: |
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295 teleport(); |
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296 mvaddch(tc->y, tc->x, TRAP); /* since the hero's leaving, look() |
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297 won't put it on for us */ |
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298 when T_DART: |
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299 if (swing(pstats.s_lvl+1, pstats.s_arm, 1)) |
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300 { |
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301 pstats.s_hpt -= roll(1, 4); |
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302 if (pstats.s_hpt <= 0) |
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303 { |
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304 msg("a poisoned dart killed you"); |
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305 death('d'); |
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306 } |
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307 if (!ISWEARING(R_SUSTSTR) && !save(VS_POISON)) |
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308 chg_str(-1); |
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309 msg("a small dart just hit you in the shoulder"); |
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310 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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311 else |
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312 msg("a small dart whizzes by your ear and vanishes"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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313 } |
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314 flush_type(); |
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315 return tr; |
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316 } |
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317 |
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318 /* |
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319 * rndmove: |
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320 * Move in a random direction if the monster/person is confused |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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321 */ |
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322 coord * |
215 | 323 rndmove(THING *who) |
12
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324 { |
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325 register int x, y; |
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326 register char ch; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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327 register THING *obj; |
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328 static coord ret; /* what we will be returning */ |
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329 |
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330 y = ret.y = who->t_pos.y + rnd(3) - 1; |
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331 x = ret.x = who->t_pos.x + rnd(3) - 1; |
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332 /* |
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333 * Now check to see if that's a legal move. If not, don't move. |
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334 * (I.e., bump into the wall or whatever) |
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335 */ |
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336 if (y == who->t_pos.y && x == who->t_pos.x) |
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337 return &ret; |
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338 if ((y < 0 || y >= LINES - 1) || (x < 0 || x >= COLS)) |
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339 goto bad; |
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340 else if (!diag_ok(&who->t_pos, &ret)) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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341 goto bad; |
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342 else |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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343 { |
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344 ch = winat(y, x); |
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345 if (!step_ok(ch)) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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346 goto bad; |
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347 if (ch == SCROLL) |
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|
348 { |
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349 for (obj = lvl_obj; obj != NULL; obj = next(obj)) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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350 if (y == obj->o_pos.y && x == obj->o_pos.x) |
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351 break; |
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352 if (obj != NULL && obj->o_which == S_SCARE) |
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parents:
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353 goto bad; |
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edwarj4
parents:
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|
354 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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|
355 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
356 return &ret; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
357 |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
358 bad: |
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359 ret = who->t_pos; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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360 return &ret; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
361 } |