annotate srogue/pstats.c @ 251:e7862a021609

Fix the perpetual haste cheat. Rogue V3 allowed the player to gain perpetual haste by quaffing a potion of haste while already hasted. This is supposed to remove the haste effect and cause temporary paralysis. Super-Rogue removed haste correctly, but gave confusing messages.
author John "Elwin" Edwards
date Sat, 28 Jan 2017 11:45:36 -0500
parents b49d8b963df3
children 057c5114e244
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1 /*
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2 * Players status routines
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3 *
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4 * @(#)pstats.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "rogue.h"
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14 #include "rogue.ext"
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15
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16 void updabil(int what, int amt, struct real *pst, int how);
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17 int hungdam(void);
36
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18
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19 /*
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20 * chg_hpt:
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21 * Changes players hit points
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22 */
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23 void
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24 chg_hpt(int howmany, bool alsomax, char what)
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25 {
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26 nochange = FALSE;
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27 if(alsomax)
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28 him->s_maxhp += howmany;
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29 him->s_hpt += howmany;
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30 if (him->s_hpt < 1) {
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31 msg(" ");
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32 death(what);
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33 }
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34 }
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35
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36
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37 /*
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38 * rchg_str:
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39 * Update the players real strength
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40 */
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41 void
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42 rchg_str(int amt)
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43 {
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44 chg_abil(STR,amt,TRUE);
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45 }
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46
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47 /*
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48 * chg_abil:
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49 * Used to modify the hero's abilities
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50 */
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51 void
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52 chg_abil(int what, int amt, int how)
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53 {
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54 if (amt == 0)
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55 return;
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56 if (how == TRUE) { /* real (must be 1st) */
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57 updabil(what,amt,&pstats.s_re,TRUE);
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58 how = FALSE;
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59 }
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60 updabil(what,amt,&pstats.s_ef,how); /* effective */
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61 updpack();
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62 wghtchk(FALSE);
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63 }
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64
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65 /*
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66 * updabil:
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67 * Do the actual abilities updating
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68 */
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69 void
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70 updabil(int what, int amt, struct real *pst, int how)
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71 {
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72 register int *wh, *mx, *mr;
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73 struct real *mst, *msr;
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74 bool is_str = FALSE;
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75 int rtype;
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76
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77 msr = &him->s_re;
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78 if (how == TRUE) /* max real abilities */
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79 mst = &max_stats.s_re;
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80 else /* max effective abil */
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81 mst = &max_stats.s_ef;
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82 switch (what) {
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83 case STR:
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84 is_str = TRUE;
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85 wh = &pst->a_str;
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86 mx = &mst->a_str;
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87 mr = &msr->a_str;
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88 rtype = R_ADDSTR;
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89 when DEX:
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90 wh = &pst->a_dex;
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91 mx = &mst->a_dex;
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92 mr = &msr->a_dex;
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93 rtype = R_DEX;
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94 when CON:
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95 wh = &pst->a_con;
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96 mx = &mst->a_con;
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97 mr = &msr->a_con;
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98 rtype = R_CONST;
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99 when WIS:
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100 wh = &pst->a_wis;
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101 mx = &mst->a_wis;
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102 mr = &msr->a_wis;
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103 rtype = R_KNOW;
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104 otherwise:
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105 return;
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106 }
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107 *wh += amt; /* update by amt */
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108 if (amt < 0) { /* if decrement */
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109 if (*wh < MINABIL) /* minimum = 3 */
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110 *wh = MINABIL;
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111 if (how == FALSE) {
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112 if (*wh < *mr) /* if less than real abil */
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113 *wh = *mr; /* make equal to real */
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114 }
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115 }
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116 else { /* increment */
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117 int themax;
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118
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119 themax = MAXOTHER; /* default maximum */
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120 if (is_str)
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121 themax = MAXSTR; /* strength maximum */
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122 if (how != TRUE)
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123 themax += ringex(rtype); /* get ring extra */
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124 if (*wh > themax) { /* see if > max (if real) */
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125 *wh = themax; /* max = 18 (24 if str) */
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126 }
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127 /*
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128 * Check for updating the max player stats.
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129 */
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130 if (*wh > *mx)
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131 *mx = *wh;
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132 }
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133 }
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134
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135
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136 /*
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137 * add_haste:
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138 * add a haste to the player
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139 */
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140 void
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141 add_haste(bool potion)
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142 {
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143 if (pl_on(ISHASTE)) {
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144 msg("You faint from exhaustion.");
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145 player.t_nocmd += rnd(8);
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146 player.t_flags &= ~ISHASTE;
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147 extinguish(nohaste);
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148 }
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149 else {
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150 player.t_flags |= ISHASTE;
251
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diff changeset
151 if (potion) {
36
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152 fuse(nohaste, TRUE, roll(10,10));
251
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153 msg("You feel yourself moving much faster.");
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parents: 242
diff changeset
154 }
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parents: 242
diff changeset
155 else {
36
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diff changeset
156 fuse(nohaste, TRUE, roll(40,20));
251
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parents: 242
diff changeset
157 msg("You find yourself moving much faster.");
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parents: 242
diff changeset
158 }
36
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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159 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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160 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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161
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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162 /*
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parents:
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163 * getpdex:
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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164 * Gets players added dexterity for fighting
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165 */
217
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166 int
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parents: 36
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167 getpdex(struct stats *who, bool heave)
36
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168 {
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169 reg int edex;
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170
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171 edex = who->s_ef.a_dex;
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parents:
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172 if (heave) { /* an object was thrown here */
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parents:
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173 if (edex > 18)
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parents:
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174 return (edex - 15);
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parents:
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175 switch(edex) {
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176 case 18: return 3;
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177 case 17: return 2;
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parents:
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178 case 16: return 1;
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179 case 15:
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180 case 14:
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parents:
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181 case 13:
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182 case 12:
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183 case 11:
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parents:
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184 case 10:
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185 case 9:
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186 case 8:
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187 case 7:
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188 case 6: return 0;
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189 case 5: return -1;
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190 case 4: return -2;
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191 default: return -3;
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parents:
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192 }
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193 }
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194 else { /* object NOT thrown here (affects armor class) */
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195 if (edex > 18)
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196 return (14 - edex);
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197 switch(edex) {
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198 case 18: return -4;
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199 case 17: return -3;
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200 case 16: return -2;
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201 case 15: return -1;
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parents:
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202 case 14:
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parents:
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203 case 13:
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parents:
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204 case 12:
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parents:
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205 case 11:
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parents:
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206 case 10:
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parents:
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207 case 9:
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208 case 8:
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209 case 7: return 0;
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210 case 6: return 1;
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211 case 5: return 2;
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212 case 4: return 3;
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213 default: return 4;
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214 }
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215 }
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216 }
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217
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218 /*
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219 * getpwis:
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220 * Get a players wisdom for fighting
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221 */
217
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222 int
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223 getpwis(struct stats *who)
36
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224 {
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225 reg int ewis;
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226
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227 ewis = who->s_ef.a_wis;
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228 if (ewis > 18)
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229 return (ewis - 14);
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230 switch(ewis) {
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231 case 18: return 4;
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232 case 17: return 3;
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233 case 16: return 2;
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parents:
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234 case 15: return 1;
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parents:
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235 case 14:
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parents:
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236 case 13:
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parents:
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237 case 12:
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parents:
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238 case 11:
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parents:
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239 case 10:
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parents:
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240 case 9:
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parents:
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241 case 8: return 0;
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parents:
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242 case 7:
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parents:
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243 case 6: return -1;
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parents:
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244 case 5:
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parents:
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245 case 4: return -2;
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parents:
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246 default: return -3;
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elwin
parents:
diff changeset
247 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
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248 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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249
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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250 /*
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
251 * getpcon:
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parents:
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252 * Get added hit points from players constitution
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253 */
217
94a0d9dd5ce1 Super-Rogue: convert to ANSI-style function declarations.
John "Elwin" Edwards
parents: 36
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254 int
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John "Elwin" Edwards
parents: 36
diff changeset
255 getpcon(struct stats *who)
36
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
256 {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
257 reg int econ;
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parents:
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258
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259 econ = who->s_ef.a_con;
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parents:
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260 if (econ > 18)
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parents:
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261 return (econ - 14);
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parents:
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262 switch(econ) {
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parents:
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263 case 18: return 4;
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elwin
parents:
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264 case 17: return 3;
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elwin
parents:
diff changeset
265 case 16: return 2;
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parents:
diff changeset
266 case 15: return 1;
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elwin
parents:
diff changeset
267 case 14:
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parents:
diff changeset
268 case 13:
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parents:
diff changeset
269 case 12:
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parents:
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270 case 11:
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parents:
diff changeset
271 case 10:
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parents:
diff changeset
272 case 9:
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parents:
diff changeset
273 case 8:
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parents:
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274 case 7: return 0;
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parents:
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275 case 6:
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parents:
diff changeset
276 case 5:
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parents:
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277 case 4: return -1;
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parents:
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278 default: return -2;
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parents:
diff changeset
279 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
280 }
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parents:
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281
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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282
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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283 /*
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
284 * str_plus:
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parents:
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285 * compute bonus/penalties for strength on the "to hit" roll
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286 */
217
94a0d9dd5ce1 Super-Rogue: convert to ANSI-style function declarations.
John "Elwin" Edwards
parents: 36
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287 int
94a0d9dd5ce1 Super-Rogue: convert to ANSI-style function declarations.
John "Elwin" Edwards
parents: 36
diff changeset
288 str_plus(struct stats *who)
36
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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289 {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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290 reg int hitplus, str;
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parents:
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291
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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292 hitplus = 0;
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293 str = who->s_ef.a_str;
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parents:
diff changeset
294 if (str > 24) /* > 24 */
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parents:
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295 hitplus = str - 21;
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elwin
parents:
diff changeset
296 else if (str == 24) /* 24 */
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parents:
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297 hitplus = 3;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
298 else if (str > 20) /* 21 to 23 */
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parents:
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299 hitplus = 2;
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parents:
diff changeset
300 else if(str >= 17) /* 17 to 20 */
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parents:
diff changeset
301 hitplus = 1;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
302 else if(str > 7) /* 8 to 16 */
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parents:
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303 hitplus = 0;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
304 else if(str > 5) /* 6 to 7 */
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elwin
parents:
diff changeset
305 hitplus = -1;
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elwin
parents:
diff changeset
306 else if(str > 3) /* 4 to 5 */
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parents:
diff changeset
307 hitplus = -2;
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parents:
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308 else
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309 hitplus = -3; /* < 4 */
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310 if (who == him) /* add pack weight if hero */
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311 hitplus += hitweight();
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312 return hitplus;
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313 }
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314
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315
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316 /*
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317 * add_dam:
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318 * Compute additional damage done depending on strength
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319 */
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320 int
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321 add_dam(struct stats *who)
36
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322 {
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323 reg int exdam, str;
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324
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325 exdam = 0;
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326 str = who->s_ef.a_str;
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327 if (str > 24) /* > 24 */
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328 exdam = str - 18;
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329 else if (str == 24) /* 24 */
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330 exdam = 6;
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331 else if (str == 23) /* 23 */
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332 exdam = 5;
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333 else if (str > 20) /* 21 to 22 */
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334 exdam = 4;
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335 else if (str > 18) /* 19 to 20 */
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336 exdam = 3;
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337 else if (str == 18) /* 18 */
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338 exdam = 2;
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339 else if (str > 15) /* 16 to 17 */
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340 exdam = 1;
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341 else if (str > 6) /* 7 to 14 */
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342 exdam = 0;
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343 else
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344 exdam = -1; /* 3 to 6 */
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345 if (who == him)
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346 exdam += hungdam(); /* add hungry state if hero */
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347 return exdam;
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348 }
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349
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350
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351 /*
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352 * hungdam:
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353 * Calculate damage depending on players hungry state
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354 */
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355 int
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356 hungdam(void)
36
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357 {
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358 switch (hungry_state) {
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359 case F_OKAY:
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360 case F_HUNGRY: return 0;
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361 when F_WEAK: return -1;
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362 when F_FAINT: return -2;
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363 }
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364 return 0;
36
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365 }
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366
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367 /*
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368 * heal_self:
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369 * Heal the hero.
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370 */
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371 void
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372 heal_self(int factor, bool updmaxhp)
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373 {
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374 him->s_hpt += roll(him->s_lvl + getpcon(him), factor);
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375 if (updmaxhp)
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376 him->s_maxhp += 1;
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377 if (him->s_hpt > him->s_maxhp)
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378 him->s_hpt = him->s_maxhp;
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379 nochange = FALSE;
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380 }