annotate arogue5/rip.c @ 245:e7aab31362af

Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps. Violet fungi (renamed venus flytraps in Rogue V5) do an increasing amount of damage each time they hit. If they miss, you still suffer the same number of HP. This worked by keeping a counter and printing new damage strings into monsters[5].m_stats.s_dmg, which is the "prototype" of that particular monster. Each individual monster has its own damage string. Apparently these were once char *, pointing to the same string as the prototype. When the s_dmg member was changed to be an internal char array, changing the prototype's damage string no longer had any effect on actual monsters. As a result, flytraps did no damage on a hit, or only one point in V5. The mechanism for doing damage on a miss continued to work. This has been fixed by overwriting the individual monster's damage string instead of the prototype's. It is now no longer necessary to reset the damage string when the flytrap is killed. The method for resetting it when the hero teleports away had to be modified. Comments referencing the long-unused xstr have been removed.
author John "Elwin" Edwards
date Sun, 01 May 2016 19:39:56 -0400
parents 56e748983fa8
children d3968e9cb98d
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1 /*
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2 * File for the fun ends
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3 * Death or a total win
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 /* Print flags for scoring */
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17 #define REALLIFE 1 /* Print out machine and logname */
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18 #define EDITSCORE 2 /* Edit the current score file */
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19 #define ADDSCORE 3 /* Add a new score */
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20
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21 #include <fcntl.h>
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22 #include <stdio.h>
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23 #include <stdlib.h>
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24 #include <string.h>
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25 #include "curses.h"
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26 #include <time.h>
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27 #include <signal.h>
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28 #include <ctype.h>
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29 #include <sys/types.h>
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30 #include "network.h"
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31 #include "rogue.h"
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32 #include "mach_dep.h"
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33
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34 /*
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35 * If you change this structure, change the compatibility routines
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36 * scoreout() and scorein() to reflect the change. Also update SCORELEN.
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37 */
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38
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39 extern int scorefd;
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40 extern FILE *logfile;
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41
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42 struct sc_ent {
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43 unsigned long sc_score;
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44 char sc_name[LINELEN];
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45 char sc_system[SYSLEN];
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46 char sc_login[LOGLEN];
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47 short sc_flgs;
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48 short sc_level;
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49 short sc_ctype;
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50 short sc_monster;
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51 short sc_quest;
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52 };
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53
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54 #define SCORELEN \
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55 (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short))
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56
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57 static char *rip[] = {
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58 " __________",
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59 " / \\",
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60 " / REST \\",
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61 " / IN \\",
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62 " / PEACE \\",
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63 " / \\",
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64 " | |",
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65 " | |",
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66 " | killed by |",
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67 " | |",
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68 " | 1984 |",
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69 " *| * * * | *",
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70 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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71 0
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72 };
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73
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74 char *killname(short monst);
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75 void scorein(struct sc_ent scores[], int fd);
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76 void scoreout(struct sc_ent scores[], FILE *outf);
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77 void showpack(char *howso);
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78 int update(struct sc_ent top_ten[], unsigned long amount, short quest,
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79 char *whoami, short flags, short level, short monst, short ctype,
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80 char *system, char *login);
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82
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83 void
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84 byebye(int sig)
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85 {
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86 NOOP(sig);
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87 if (!isendwin()) {
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88 clear();
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89 endwin();
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90 }
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91 printf("\n");
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92 exit(0);
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93 }
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94
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95
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96 /*
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97 * death:
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98 * Do something really fun when he dies
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99 */
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100
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