Mercurial > hg > early-roguelike
annotate rogue4/mach_dep.c @ 245:e7aab31362af
Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps.
Violet fungi (renamed venus flytraps in Rogue V5) do an increasing
amount of damage each time they hit. If they miss, you still suffer
the same number of HP. This worked by keeping a counter and printing
new damage strings into monsters[5].m_stats.s_dmg, which is the
"prototype" of that particular monster.
Each individual monster has its own damage string. Apparently these
were once char *, pointing to the same string as the prototype. When
the s_dmg member was changed to be an internal char array, changing the
prototype's damage string no longer had any effect on actual monsters.
As a result, flytraps did no damage on a hit, or only one point in V5.
The mechanism for doing damage on a miss continued to work.
This has been fixed by overwriting the individual monster's damage
string instead of the prototype's. It is now no longer necessary to
reset the damage string when the flytrap is killed. The method for
resetting it when the hero teleports away had to be modified. Comments
referencing the long-unused xstr have been removed.
author | John "Elwin" Edwards |
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date | Sun, 01 May 2016 19:39:56 -0400 |
parents | 1b73a8641b37 |
children | d3968e9cb98d |
rev | line source |
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1 /* |
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2 * Various installation dependent routines |
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3 * |
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4 * @(#)mach_dep.c 4.23 (Berkeley) 5/19/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
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14 * The various tuneable defines are: |
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15 * |
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16 * SCOREFILE Where/if the score file should live. |
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17 * MAXLOAD What (if any) the maximum load average should be |
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18 * when people are playing. If defined, then |
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19 * LOADAV Should rogue define it's own routine to |
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20 * get the load average? |
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21 * NAMELIST If so, where does the system namelist hide? |
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22 * MAXUSERS What (if any) the maximum user count should be |
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23 * when people are playing. If defined, then |
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24 * UCOUNT Should rogue define it's own routine to |
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25 * count users? |
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26 * UTMP If so, where does the user list hide? |
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27 * CHECKTIME How often/if rogue should check during the game |
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28 * for high load average. |
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29 */ |
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30 |
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31 #include <limits.h> |
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32 #include <stdlib.h> |
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33 #include <stdio.h> |
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34 #include <curses.h> |
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35 #include <time.h> |
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36 #include <signal.h> |
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37 #include <sys/stat.h> |
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38 #include <fcntl.h> |
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39 #include <string.h> |
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40 #include "rogue.h" |
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41 |
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42 int num_checks; /* times we've gone over in checkout() */ |
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43 |
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44 #ifdef SCOREFILE |
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45 #ifdef LOCKFILE |
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46 static char *lockfile = LOCKFILE; |
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47 #endif |
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48 #endif |
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49 |
215 | 50 int too_much(void); |
51 bool author(void); | |
52 void checkout(int s); | |
53 void chmsg(char *fmt, int arg); | |
54 | |
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55 /* |
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56 * init_check: |
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57 * Check out too see if it is proper to play the game now |
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58 */ |
215 | 59 void |
60 init_check(void) | |
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61 { |
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62 if (too_much()) |
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63 { |
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64 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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65 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", |
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66 vowelstr(fruit), fruit); |
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67 if (author()) |
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68 printf("However, since you're a good guy, it's up to you\n"); |
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69 else |
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70 exit(1); |
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71 } |
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72 } |
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73 |
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74 /* |
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75 * open_score: |
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76 * Open up the score file for future use, and then |
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77 * setuid(getuid()) in case we are running setuid. |
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78 */ |
215 | 79 void |
80 open_score(void) | |
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81 { |
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82 #ifdef SCOREFILE |
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83 fd = open(SCOREFILE, O_RDWR | O_CREAT, 0666 ); |
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84 #else |
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85 fd = -1; |
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86 #endif |
13 | 87 if (!use_savedir) |
88 md_normaluser(); | |
89 return; | |
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90 } |
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91 |
215 | 92 void |
93 open_log(void) | |
26 | 94 { |
95 #ifdef LOGFILE | |
96 lfd = open(LOGFILE, O_WRONLY | O_APPEND | O_CREAT, 0666); | |
97 #else | |
98 lfd = -1; | |
99 #endif | |