view rogue4/mach_dep.c @ 245:e7aab31362af

Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps. Violet fungi (renamed venus flytraps in Rogue V5) do an increasing amount of damage each time they hit. If they miss, you still suffer the same number of HP. This worked by keeping a counter and printing new damage strings into monsters[5].m_stats.s_dmg, which is the "prototype" of that particular monster. Each individual monster has its own damage string. Apparently these were once char *, pointing to the same string as the prototype. When the s_dmg member was changed to be an internal char array, changing the prototype's damage string no longer had any effect on actual monsters. As a result, flytraps did no damage on a hit, or only one point in V5. The mechanism for doing damage on a miss continued to work. This has been fixed by overwriting the individual monster's damage string instead of the prototype's. It is now no longer necessary to reset the damage string when the flytrap is killed. The method for resetting it when the hero teleports away had to be modified. Comments referencing the long-unused xstr have been removed.
author John "Elwin" Edwards
date Sun, 01 May 2016 19:39:56 -0400
parents 1b73a8641b37
children d3968e9cb98d
line wrap: on
line source

/*
 * Various installation dependent routines
 *
 * @(#)mach_dep.c	4.23 (Berkeley) 5/19/82
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/*
 * The various tuneable defines are:
 *
 *	SCOREFILE	Where/if the score file should live.
 *	MAXLOAD		What (if any) the maximum load average should be
 *			when people are playing.  If defined, then
 *	LOADAV		Should rogue define it's own routine to
 *			get the load average?
 *	NAMELIST	If so, where does the system namelist hide?
 *	MAXUSERS	What (if any) the maximum user count should be
 *			when people are playing.  If defined, then
 *	UCOUNT		Should rogue define it's own routine to
 *			count users?
 *	UTMP		If so, where does the user list hide?
 *	CHECKTIME	How often/if rogue should check during the game
 *			for high load average.
 */

#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <curses.h>
#include <time.h>
#include <signal.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <string.h>
#include "rogue.h"

int num_checks;		/* times we've gone over in checkout() */

#ifdef SCOREFILE
#ifdef LOCKFILE
static char *lockfile = LOCKFILE;
#endif
#endif

int too_much(void);
bool author(void);
void checkout(int s);
void chmsg(char *fmt, int arg);

/*
 * init_check:
 *	Check out too see if it is proper to play the game now
 */
void
init_check(void)
{
    if (too_much())
    {
	printf("Sorry, %s, but the system is too loaded now.\n", whoami);
	printf("Try again later.  Meanwhile, why not enjoy a%s %s?\n",
	    vowelstr(fruit), fruit);
	if (author())
	    printf("However, since you're a good guy, it's up to you\n");
	else
	    exit(1);
    }
}

/*
 * open_score:
 *	Open up the score file for future use, and then
 *	setuid(getuid()) in case we are running setuid.
 */
void
open_score(void)
{
#ifdef SCOREFILE
    fd = open(SCOREFILE, O_RDWR | O_CREAT, 0666 );
#else
    fd = -1;
#endif
    if (!use_savedir)
        md_normaluser();
    return;
}

void
open_log(void)
{
#ifdef LOGFILE
    lfd = open(LOGFILE, O_WRONLY | O_APPEND | O_CREAT, 0666);
#else
    lfd = -1;
#endif
    return;
}

/*
 * setup:
 *	Get starting setup for all games
 */
void
setup(void)
{
    void  auto_save(), quit(), endit(), tstp();

    /*
     * make sure that large terminals don't overflow the bounds
     * of the program
     */
    if (LINES > MAXLINES)
	LINES = MAXLINES;
    if (COLS > MAXCOLS)
	COLS = MAXCOLS;

#ifdef SIGHUP
    signal(SIGHUP, auto_save);
#endif
#ifndef DUMP
    signal(SIGILL, auto_save);
#ifdef SIGTRAP
    signal(SIGTRAP, auto_save);
#endif
#ifdef SIGIOT
    signal(SIGIOT, auto_save);
#endif
#ifdef SIGEMT
    signal(SIGEMT, auto_save);
#endif
    signal(SIGFPE, auto_save);
#ifdef SIGBUS
    signal(SIGBUS, auto_save);
#endif
    /* Don't bother saving a game that segfaulted. */
    signal(SIGSEGV, SIG_DFL);
#ifdef SIGSYS
    signal(SIGSYS, auto_save);
#endif
    signal(SIGTERM, auto_save);
#endif

    signal(SIGINT, quit);
#ifndef DUMP
#ifdef SIGQUIT
    signal(SIGQUIT, endit);
#endif
#endif
#ifdef CHECKTIME
    signal(SIGALRM, checkout);
    alarm(CHECKTIME * 60);
    num_checks = 0;
#endif
    nonl();
    crmode();				/* Cbreak mode */
    noecho();				/* Echo off */
}

/*
 * start_score:
 *	Start the scoring sequence
 */
void
start_score(void)
{
#ifdef SIGALRM
    signal(SIGALRM, SIG_IGN);
#endif
}

/*
 * issymlink:
 *	See if the file has a symbolic link
 */
bool
issymlink(char *sp)
{
#ifdef S_IFLNK
    struct stat sbuf2;

    if (lstat(sp, &sbuf2) < 0)
	return FALSE;
    else
	return ((sbuf2.st_mode & S_IFMT) != S_IFREG);
#else
    return FALSE;
#endif
}

/*
 * too_much:
 *	See if the system is being used too much for this game
 */
int
too_much(void)
{
#ifdef MAXLOAD
    double avec[3];
    
    if (md_getloadavg(avec) == 0)
        if (avec[2] > (MAXLOAD / 10.0))
	    return(1);
#endif
#ifdef MAXUSERS
    if (md_ucount() > MAXUSERS)
	return(1) ;
#endif
    return(0);
}

/*
 * author:
 *	See if a user is an author of the program
 */
bool
author(void)
{
#ifdef WIZARD
    if (wizard)
	return TRUE;
#endif
    switch (md_getuid())
    {
	case 0:
	    return TRUE;
	default:
	    return FALSE;
    }
}

/*
 * checkout:
 *	Check each CHECKTIME seconds to see if the load is too high
 */
void
checkout(int s)
{
    static char *msgs[] = {
	"The load is too high to be playing.  Please leave in %0.1f minutes",
	"Please save your game.  You have %0.1f minutes",
	"Last warning.  You have %0.1f minutes to leave",
    };
    int checktime = 0;

#ifdef SIGALRM
    signal(SIGALRM, checkout);
#endif

    if (too_much())
    {
	if (author())
	{
	    num_checks = 1;
	    chmsg("The load is rather high, O exaulted one", 0);
	}
	else if (num_checks++ == 3)
	    fatal("Sorry.  You took to long.  You are dead\n");

#ifdef CHECKTIME
	checktime = (CHECKTIME * 60) / num_checks;
#endif
#ifdef SIGALRM
	alarm(checktime);
#endif

	chmsg(msgs[num_checks - 1], ((double) checktime / 60.0));
    }
    else
    {
	if (num_checks)
	{
	    num_checks = 0;
	    chmsg("The load has dropped back down.  You have a reprieve", 0);
	}
#ifdef CHECKTIME
#ifdef SIGALRM
	alarm(CHECKTIME * 60);
#endif
#endif
    }
}

/*
 * chmsg:
 *	checkout()'s version of msg.  If we are in the middle of a
 *	shell, do a printf instead of a msg to avoid the refresh.
 */
void
chmsg(char *fmt, int arg)
{
    if (in_shell)
    {
	printf(fmt, arg);
	putchar('\n');
	fflush(stdout);
    }
    else
	msg(fmt, arg);
}

/*
 * lock_sc:
 *	lock the score file.  If it takes too long, ask the user if
 *	they care to wait.  Return TRUE if the lock is successful.
 */
bool
lock_sc(void)
{
#ifdef SCOREFILE
#ifdef LOCKFILE
    register int cnt;
    static struct stat sbuf;

over:
    if (creat(lockfile, 0000) > 0)
	return TRUE;
    for (cnt = 0; cnt < 5; cnt++)
    {
	md_sleep(1);
	if (creat(lockfile, 0000) > 0)
	    return TRUE;
    }
    if (stat(lockfile, &sbuf) < 0)
    {
	creat(lockfile, 0000);
	return TRUE;
    }
    if (time(NULL) - sbuf.st_mtime > 10)
    {
	if (md_unlink(lockfile) < 0)
	    return FALSE;
	goto over;
    }
    else
    {
	printf("The score file is very busy.  Do you want to wait longer\n");
	printf("for it to become free so your score can get posted?\n");
	printf("If so, type \"y\"\n");
	fgets(prbuf, MAXSTR, stdin);
	if (prbuf[0] == 'y')
	    for (;;)
	    {
		if (creat(lockfile, 0000) > 0)
		    return TRUE;
		if (stat(lockfile, &sbuf) < 0)
		{
		    creat(lockfile, 0000);
		    return TRUE;
		}
		if (time(NULL) - sbuf.st_mtime > 10)
		{
		    if (md_unlink(lockfile) < 0)
			return FALSE;
		}
		md_sleep(1);
	    }
	else
	    return FALSE;
    }
#endif
#endif
    return TRUE;
}

/*
 * unlock_sc:
 *	Unlock the score file
 */
void
unlock_sc(void)
{
#ifdef SCOREFILE
#ifdef LOCKFILE
    md_unlink(lockfile);
#endif
#endif
}

/*
 * flush_type:
 *	Flush typeahead for traps, etc.
 */
void
flush_type(void)
{
    flushinp();
}