annotate urogue/fight.c @ 292:ebf49a933e51

UltraRogue: ask about unidentified magic items by default.
author John "Elwin" Edwards
date Fri, 29 Dec 2017 14:16:24 -0500
parents c495a4f288c6
children 317166b49d8a
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1 /*
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2 fight.c - All the fighting gets done here
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <ctype.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * This are the beginning experience levels for all players all further
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26 * experience levels are computed by multiplying by 2
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27 */
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28
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29 static long e_levels[10] =
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30 {
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31 143L, /* Fighter */
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32 182L, /* Paladin */
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33 169L, /* Ranger */
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34 127L, /* Cleric */
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35 154L, /* Druid */
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36 185L, /* Magician */
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37 169L, /* Illusionist */
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38 112L, /* Thief */
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39 126L, /* Assasin */
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40 319L /* Ninja */
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41 };
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42
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43 static struct matrix att_mat[11] =
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44 {
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45 /* Base, Max_lvl, Factor, Offset, Range */
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46
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47 { 10, 17, 2, 1, 2 }, /* fi */
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48 { 10, 17, 2, 1, 2 }, /* pa */
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49 { 10, 17, 2, 1, 2 }, /* ra */
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50 { 10, 19, 2, 1, 3 }, /* cl */
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51 { 10, 19, 2, 1, 3 }, /* dr */
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52 { 9, 21, 2, 1, 5 }, /* mu */
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53 { 9, 21, 2, 1, 5 }, /* il */
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54 { 10, 21, 2, 1, 4 }, /* th */
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55 { 10, 21, 2, 1, 4 }, /* as */
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56 { 10, 21, 2, 1, 4 }, /* nj */
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57 { 7, 25, 1, 0, 2 } /* mn */
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58 };
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59
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60 void
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61 do_fight(coord dir, int tothedeath)
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62 {
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63 int x,y;
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64
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65 x = dir.x;
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66 y = dir.y;
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67
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68 if (!tothedeath && pstats.s_hpt < max_stats.s_hpt / 3)
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69 {
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70 msg("That's not wise.");
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71
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72 after = fighting = FALSE;
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73 return;
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74 }
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75
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76 if (isalpha(CCHAR(winat(hero.y + y, hero.x + x))))
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77 {
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78 after = fighting = TRUE;
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79 do_move(y, x);
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80 }
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81 else
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82 {
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83 if (fighting == FALSE)
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84 msg("Nothing there.");
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85
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86 after = fighting = FALSE;
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87 }
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88
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89 return;
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90 }
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91
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92 /*
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93 fight()
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