Mercurial > hg > early-roguelike
annotate rogue3/rip.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 0ef99244acb8 |
children | c199a15a2c70 |
rev | line source |
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0
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1 /* |
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2 * File for the fun ends |
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3 * Death or a total win |
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4 * |
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5 * @(#)rip.c 3.13 (Berkeley) 6/16/81 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <stdlib.h> |
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15 #include <errno.h> |
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16 #include <time.h> |
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17 #include <signal.h> |
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18 #include <ctype.h> |
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19 #include <sys/types.h> |
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20 #include <fcntl.h> |
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21 #include <string.h> |
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22 #include "curses.h" |
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23 #include "machdep.h" |
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24 #include "rogue.h" |
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25 |
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26 static char *rip[] = { |
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27 " __________", |
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28 " / \\", |
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29 " / REST \\", |
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30 " / IN \\", |
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31 " / PEACE \\", |
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32 " / \\", |
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33 " | |", |
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34 " | |", |
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35 " | killed by a |", |
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36 " | |", |
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37 " | 1980 |", |
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38 " *| * * * | *", |
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39 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______", |
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40 0 |
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41 }; |
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42 |
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43 char *killname(); |
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44 |
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45 /* |
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46 * death: |
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47 * Do something really fun when he dies |
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48 */ |
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49 |
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50 void |
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51 death(int monst) |
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52 { |
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53 char **dp = rip, *killer; |
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54 struct tm *lt; |
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55 time_t date; |
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56 char buf[80]; |
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57 |
7 | 58 /* Don't autosave dead games. It would be a good idea to autosave a |
59 game that is between death and scoreboard write, but the restore | |
60 code can't handle that case yet. */ | |
61 md_onsignal_default(); | |
62 | |
0
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63 time(&date); |
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64 lt = localtime(&date); |
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65 clear(); |
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66 move(8, 0); |
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67 while (*dp) |
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68 printw("%s\n", *dp++); |
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69 mvaddstr(14, 28-(((int)strlen(whoami)+1)/2), whoami); |
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70 purse -= purse/10; |
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71 sprintf(buf, "%d Au", purse); |
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72 mvaddstr(15, 28-(((int)strlen(buf)+1)/2), buf); |
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73 killer = killname(monst); |
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74 mvaddstr(17, 28-(((int)strlen(killer)+1)/2), killer); |
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75 mvaddstr(16, 33, vowelstr(killer)); |
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76 sprintf(prbuf, "%4d", 1900+lt->tm_year); |
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77 mvaddstr(18, 26, prbuf); |
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78 move(LINES-1, 0); |
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79 draw(stdscr); |
18 | 80 writelog(purse, 0, monst); |
0
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81 score(purse, 0, monst); |
8 | 82 /* Make sure all the output gets through ssh and |
83 anything else that might be in the way. */ | |
84 printf("[Press return to exit]\n"); | |
85 fflush(NULL); | |
86 getchar(); | |
0
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87 exit(0); |
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88 } |
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89 |
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90 /* |
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91 * score -- figure score and post it. |
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92 */ |
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93 |
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94 void |
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95 open_score(void) |
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96 { |
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97 #ifdef SCOREFILE |
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98 char *scorefile = SCOREFILE; |
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99 |
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100 if (scoreboard != NULL) { |
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101 rewind(scoreboard); |
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102 return; |
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103 } |
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104 |