comparison rogue3/rip.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 0ef99244acb8
children c199a15a2c70
comparison
equal deleted inserted replaced
111:7f8f43943b1f 112:ee250e3646fd
306 fclose(outf); 306 fclose(outf);
307 } 307 }
308 308
309 void writelog(int amount, int flags, int monst) 309 void writelog(int amount, int flags, int monst)
310 { 310 {
311 char logmessage[160], ltemp[80]; 311 char logmessage[220], ltemp[80];
312 char *killer; 312 char *killer;
313 313
314 if (waswizard) 314 if (waswizard)
315 return; 315 return;
316 #ifdef LOGFILE 316 #ifdef LOGFILE
317 sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami, 317 sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
318 pstats.s_lvl); 318 pstats.s_lvl);
319 if (flags == 0) /* died */ 319 if (flags == 0) /* died */
320 { 320 {
321 strcat(logmessage, "killed by a"); 321 strcat(logmessage, "killed by a");
322 killer = killname(monst); 322 killer = killname(monst);