Mercurial > hg > early-roguelike
annotate srogue/main.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f2951c4e28d9 |
children | 458df24e973d |
rev | line source |
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1 /* |
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2 * Rogue |
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3 * Exploring the dungeons of doom |
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4 * |
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5 * @(#)main.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
60 | 18 #include <stdlib.h> |
19 #include <string.h> | |
36
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20 #include <time.h> |
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21 #include <termios.h> |
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22 #include <fcntl.h> |
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23 #include <stdio.h> |
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24 #include <signal.h> |
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25 #include <pwd.h> |
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26 #include <limits.h> |
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27 #include <sys/stat.h> |
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28 #include "rogue.h" |
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29 |
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30 #ifdef ATT |
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31 #include <time.h> |
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32 #endif |
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33 |
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34 #ifdef BSD |
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35 #define srand48(seed) srandom(seed) |
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36 #define lrand48() random() |
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37 #include <sys/time.h> |
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38 #endif |
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39 |
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40 #include "rogue.ext" |
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41 |
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42 struct termios terminal; |
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43 |
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44 main(argc, argv, envp) |
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45 char **argv; |
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46 char **envp; |
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47 { |
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48 register char *env; |
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49 register struct linked_list *item; |
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50 register struct object *obj; |
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51 struct passwd *pw; |
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52 struct passwd *getpwuid(); |
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53 char alldone, wpt; |
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54 char *getpass(), *xcrypt(), *strrchr(); |
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55 int lowtime; |
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56 time_t now; |
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57 char *roguehome(); |
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58 char *homedir = roguehome(); |
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59 |
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60 #ifdef __DJGPP__ |
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61 _fmode = O_BINARY; |
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62 #endif |
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63 |
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64 if (homedir == NULL) |
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65 homedir = ""; |
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66 |
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67 playuid = getuid(); |
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68 |
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69 if (setuid(playuid) < 0) { |
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70 printf("Cannot change to effective uid: %d\n", playuid); |
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71 exit(1); |
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72 } |
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73 playgid = getgid(); |
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74 |
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75 /* check for print-score option */ |
37 | 76 #ifdef SCOREFILE |
77 strncpy(scorefile, SCOREFILE, LINLEN); | |
78 scorefile[LINLEN - 1] = '\0'; | |
79 #else | |
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80 |
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81 strcpy(scorefile, homedir); |
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82 |
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83 if (*scorefile) |
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84 strcat(scorefile,"/"); |
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85 strcat(scorefile, "srogue.scr"); |
37 | 86 #endif |
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87 |
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88 if(argc >= 2 && strcmp(argv[1], "-s") == 0) |
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89 { |
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90 showtop(0); |
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91 exit(0); |
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92 } |
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93 |
100
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94 #ifdef WIZARD |
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95 if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0) |
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96 { |
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97 wizard = TRUE; |
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98 argv++; |
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99 argc--; |
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100 } |
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101 |
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102 /* Check to see if he is a wizard */ |
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103 |
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104 if (argc >= 2 && strcmp(argv[1],"-w") == 0) |
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105 { |