Mercurial > hg > early-roguelike
annotate srogue/rip.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 15f8229f38c1 |
children | 458df24e973d |
rev | line source |
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1 /* |
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2 * File for the fun, ends in death or a total win |
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3 * |
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4 * @(#)rip.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <signal.h> |
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18 #include <ctype.h> |
60 | 19 #include <string.h> |
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20 #include <sys/types.h> |
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21 #include <pwd.h> |
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22 #include <fcntl.h> |
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23 #include "rogue.h" |
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24 #include "rogue.ext" |
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25 |
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26 static char scoreline[100]; |
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27 |
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28 static char *rip[] = { |
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29 " ____________________", |
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30 " / \\", |
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31 " / Bob Kindelberger's \\", |
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32 " / Graveyard \\", |
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33 " / \\", |
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34 " / REST IN PEACE \\", |
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35 " / \\", |
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36 " | |", |
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37 " | |", |
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38 " | Destroyed by a |", |
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39 " | |", |
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40 " | |", |
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41 " | |", |
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42 " | |", |
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43 " | |", |
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44 " | |", |
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45 " | |", |
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46 " *| * * * * |*", |
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47 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________", |
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48 }; |
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49 |
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50 #define RIP_LINES (sizeof rip / (sizeof (char *))) |
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51 |
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52 char *killname(); |
60 | 53 void writelog(int amount, int aflag, char monst); |
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54 |
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55 /* |
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56 * death: |
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57 * Do something really fun when he dies |
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58 */ |
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59 |
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60 #include <time.h> |
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61 death(monst) |
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62 char monst; |
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63 { |
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64 reg char dp, *killer; |
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65 struct tm *lt; |
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66 time_t date; |
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67 char buf[LINLEN]; |
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68 struct tm *localtime(); |
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69 |
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70 time(&date); |
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71 lt = localtime(&date); |
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72 clear(); |
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73 move(3, 0); |
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74 for (dp = 0; dp < RIP_LINES; dp++) |
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75 printw("%s\n", rip[dp]); |
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76 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami); |
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77 killer = killname(monst); |
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78 mvaddstr(12, 43, vowelstr(killer)); |
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79 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer); |
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80 purse -= purse/10; |
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81 sprintf(buf, "%d Gold Pieces", purse); |
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82 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf); |
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83 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year); |
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84 mvaddstr(18, 32, prbuf); |
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85 move(LINES-1, 0); |
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86 refresh(); |
41 | 87 writelog(purse, KILLED, monst); |
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88 score(purse, KILLED, monst); |
43 | 89 printf("[Press return to exit]\n"); |
90 fflush(NULL); | |
91 getchar(); | |
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92 byebye(0); |
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93 } |
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94 |
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95 /* |
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96 * top ten entry structure |
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97 */ |
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98 static struct sc_ent { |
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99 int sc_score; /* gold */ |
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100 char sc_name[LINLEN]; /* players name */ |
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101 int sc_flags; /* reason for being here */ |
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102 int sc_level; /* dungeon level */ |
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103 int sc_uid; /* user ID */ |
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104 unsigned char sc_monster; /* killer */ |