annotate README.txt @ 82:f11eeafc6568

srogue: don't store machine-dependent metadata in the savefile. Super-Rogue, like Rogue V4, stored data of machine-dependent length in the savefile, to prevent cheating. This made saved games non-portable. Also deleted was a check that used this data, and prevented restoring savefiles from backup. This change BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by removing the block at offset 0x1e with length sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t). That seems to be 0x14 on i686 and 0x20 on x86_64.
author John "Elwin" Edwards
date Tue, 06 Aug 2013 19:02:58 -0700
parents c8726c9fec82
children c191a735f811
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1 This is the source for the Roguelike Gallery's versions of Rogue and other
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2 early roguelike games.
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3
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4 The code was obtained from the Roguelike Restoration Project
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5 (rogue.rogueforge.net). Modifications have been made mainly for compatibility
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6 with the dgamelaunch online play system. Some bugs have also been fixed, and
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7 the build process slightly improved. The essential flavor of a codebase half
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8 as old as stored-program computing machinery remains unchanged.
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9
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10 See the individual games' subdirectories for their documentation.
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11
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12 The games can be played via SSH or the Web at rlgallery.org.