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Naming items should not use up a turn. This was fixed by adding "after = FALSE;" to the relevant cases in command(). Rogue V4 and V5 are not affected.
author John "Elwin" Edwards
date Sun, 31 Oct 2021 21:35:53 -0400
parents fa70bba6bb3f
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--- Early Roguelike Collection

This is the source for the Roguelike Gallery's versions of Rogue and other
early roguelike games, including Super-Rogue, Advanced Rogue, and XRogue.

The code was obtained from the Roguelike Restoration Project (Web site formerly
at  Modifications have been made for compatibility with
the dgamelaunch play system, and compliance with modern C compiler standards.
Some bugs have also been fixed, and the build process slightly improved.  The
essential flavor of a codebase half as old as stored-program computing
machinery remains unchanged.  The gameplay and the user interface will be kept
true to the originals.

This collection does not contain the versions of Rogue commercially released by
Epyx for DOS, the Mac, and other graphical platforms of the 1980's.  Nor does
it include Rogue Clone, a reimplementation sometimes found in BSD or Linux 

UltraRogue has recently been added to the collection.  It is not quite in a
finished state.  There are known bugs that could cause crashes.

--- Installation

To install on Unix (including OS X):

If you checked out the source from Mercurial, run 'autoreconf' first.

Build by running './configure' and then 'make' within each game's subdirectory.
If you only want to play the games from one user account, 'configure' won't
need any options.  The games will keep the high score lists in whatever
directory you run them from.

For a multi-user installation, you will need to set the '--enable-setgid',
'--enable-savedir', '--enable-scorefile', and '--enable-logfile' options.  Run
'make install' with root privileges after building.

There are other possible options; run './configure --help' for a full list.

To install on Windows:

Warning: Windows installation was last tested on Windows 8.1.

Visual Studio solution and project files are included.  They were created with
Visual Studio 2015.

You will need pdcurses before you can build.  Create a folder called 'pdcurses'
in this folder and copy into it curses.h, term.h, and pdcurses.lib from the
pdcurses distribution.

You can also build on Windows using MinGW.  Make sure pdcurses is installed.
You will have to go into the '/lib' folder and copy 'libpdcurses.a' to
'libcurses.a', and 'libpdcurses.dll.a' to 'libcurses.dll.a'.

It is recommended to run 'configure' with the '--disable-logfile' option, and
'make' with the 'LDFLAGS=-static' option.

UltraRogue is not yet integrated with the Visual Studio solution file.

See the individual games' subdirectories for further documentation.  Some of 
the manpages may be outdated, but the guides to playing should be accurate.

The games can be played via SSH or the Web at

--- Licensing

Each game is covered by its own license, usually some variant of the 4-clause
BSD license.  See the LICENSE.TXT files in the individual subdirectories for
more details.

All modifications made by the Roguelike Gallery are available under the same
terms as the game to which they were made.

--- Bugs

The original authors claimed that the list of bugs was "probably infinite".
There was previously a bug tracker on Bitbucket, but Bitbucket seems to have
been taken over by leprechauns, so bugs cannot be reported there.  There will
be an announcement when a new bug tracker is set up.