Mercurial > hg > early-roguelike
annotate rogue3/list.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 527e2150eaf0 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 * Functions for dealing with linked lists of goodies |
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3 * |
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4 * @(#)list.c 3.3 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <stdlib.h> |
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15 #include <string.h> |
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16 #include "machdep.h" |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * detach: |
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21 * Takes an item out of whatever linked list it might be in |
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22 */ |
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23 |
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24 void |
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25 _detach(struct linked_list **list, struct linked_list *item) |
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26 { |
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27 if (*list == item) |
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28 *list = next(item); |
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29 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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30 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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31 item->l_next = NULL; |
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32 item->l_prev = NULL; |
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33 } |
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34 |
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35 /* |
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36 * _attach: |
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37 * add an item to the head of a list |
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38 */ |
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39 |
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40 void |
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41 _attach(struct linked_list **list, struct linked_list *item) |
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42 { |
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43 if (*list != NULL) |
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44 { |
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45 item->l_next = *list; |
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46 (*list)->l_prev = item; |
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47 item->l_prev = NULL; |
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48 } |
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49 else |
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50 { |
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51 item->l_next = NULL; |
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52 item->l_prev = NULL; |
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53 } |
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54 |
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55 *list = item; |
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56 } |
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57 |
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58 /* |
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59 * _free_list: |
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60 * Throw the whole blamed thing away |
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61 */ |
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62 |
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63 void |
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64 _free_list(struct linked_list **ptr) |
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65 { |
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66 struct linked_list *item; |
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67 |
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68 while (*ptr != NULL) |
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69 { |
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70 item = *ptr; |
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71 *ptr = next(item); |
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72 discard(item); |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * discard: |
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78 * free up an item |
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79 */ |
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80 |
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81 void |
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82 discard(struct linked_list *item) |
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83 { |
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84 total -= 2; |
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85 FREE(item->l_data); |
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86 FREE(item); |
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87 } |
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88 |
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89 /* |
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90 * new_item |
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91 * get a new item with a specified size |
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92 */ |
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93 |
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94 struct linked_list * |
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95 new_item(int size) |
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96 { |
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97 struct linked_list *item; |
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98 |
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99 if ((item = (struct linked_list *) _new(sizeof *item)) == NULL) |
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100 { |
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101 msg("Ran out of memory for header after %d items", total); |
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102 return NULL; |
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103 } |
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104 |
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105 if ((item->l_data = _new(size)) == NULL) |
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106 { |
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107 msg("Ran out of memory for data after %d items", total); |