view rogue3/list.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 527e2150eaf0
children 0250220d8cdd
line wrap: on
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/*
 * Functions for dealing with linked lists of goodies
 *
 * @(#)list.c	3.3 (Berkeley) 6/15/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include <stdlib.h>
#include <string.h>
#include "machdep.h"
#include "rogue.h"

/*
 * detach:
 *	Takes an item out of whatever linked list it might be in
 */

void
_detach(struct linked_list **list, struct linked_list *item)
{
    if (*list == item)
	*list = next(item);
    if (prev(item) != NULL) item->l_prev->l_next = next(item);
    if (next(item) != NULL) item->l_next->l_prev = prev(item);
    item->l_next = NULL;
    item->l_prev = NULL;
}

/*
 * _attach:
 *	add an item to the head of a list
 */

void
_attach(struct linked_list **list, struct linked_list *item)
{
    if (*list != NULL)
    {
	item->l_next = *list;
	(*list)->l_prev = item;
	item->l_prev = NULL;
    }
    else
    {
	item->l_next = NULL;
	item->l_prev = NULL;
    }

    *list = item;
}

/*
 * _free_list:
 *	Throw the whole blamed thing away
 */

void
_free_list(struct linked_list **ptr)
{
    struct linked_list *item;

    while (*ptr != NULL)
    {
	item = *ptr;
	*ptr = next(item);
	discard(item);
    }
}

/*
 * discard:
 *	free up an item
 */

void
discard(struct linked_list *item)
{
    total -= 2;
    FREE(item->l_data);
    FREE(item);
}

/*
 * new_item
 *	get a new item with a specified size
 */

struct linked_list *
new_item(int size)
{
    struct linked_list *item;

    if ((item = (struct linked_list *) _new(sizeof *item)) == NULL)
    {
	msg("Ran out of memory for header after %d items", total);
	return NULL;
    }

    if ((item->l_data = _new(size)) == NULL)
    {
	msg("Ran out of memory for data after %d items", total);
	free(item);
	return NULL;
    }

    item->l_next = item->l_prev = NULL;
    memset(item->l_data,0,size);
    return item;
}

char *
_new(size_t size)
{
    char *space = ALLOC(size);

    if (space == NULL)
    {
	sprintf(prbuf, "Rogue ran out of memory (%d).  Fatal error!", md_memused());
        fatal(prbuf);
    }
    total++;
    return space;
}