Mercurial > hg > early-roguelike
annotate rogue3/rip.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 0ef99244acb8 |
children | ee250e3646fd |
rev | line source |
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0
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1 /* |
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2 * File for the fun ends |
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3 * Death or a total win |
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4 * |
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5 * @(#)rip.c 3.13 (Berkeley) 6/16/81 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <stdlib.h> |
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15 #include <errno.h> |
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16 #include <time.h> |
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17 #include <signal.h> |
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18 #include <ctype.h> |
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19 #include <sys/types.h> |
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20 #include <fcntl.h> |
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21 #include <string.h> |
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22 #include "curses.h" |
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23 #include "machdep.h" |
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24 #include "rogue.h" |
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25 |
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26 static char *rip[] = { |
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27 " __________", |
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28 " / \\", |
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29 " / REST \\", |
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30 " / IN \\", |
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31 " / PEACE \\", |
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32 " / \\", |
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33 " | |", |
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34 " | |", |
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35 " | killed by a |", |
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36 " | |", |
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37 " | 1980 |", |
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38 " *| * * * | *", |
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39 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______", |
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40 0 |
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41 }; |
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42 |
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43 char *killname(); |
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44 |
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45 /* |
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46 * death: |
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47 * Do something really fun when he dies |
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48 */ |
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49 |
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50 void |
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51 death(int monst) |
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52 { |
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53 char **dp = rip, *killer; |
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54 struct tm *lt; |
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55 time_t date; |
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56 char buf[80]; |
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57 |
7 | 58 /* Don't autosave dead games. It would be a good idea to autosave a |
59 game that is between death and scoreboard write, but the restore | |
60 code can't handle that case yet. */ | |
61 md_onsignal_default(); | |
62 | |
0
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63 time(&date); |
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64 lt = localtime(&date); |
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65 clear(); |
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66 move(8, 0); |
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67 while (*dp) |
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68 printw("%s\n", *dp++); |
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69 mvaddstr(14, 28-(((int)strlen(whoami)+1)/2), whoami); |
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70 purse -= purse/10; |
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71 sprintf(buf, "%d Au", purse); |
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72 mvaddstr(15, 28-(((int)strlen(buf)+1)/2), buf); |
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73 killer = killname(monst); |
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74 mvaddstr(17, 28-(((int)strlen(killer)+1)/2), killer); |
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75 mvaddstr(16, 33, vowelstr(killer)); |
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76 sprintf(prbuf, "%4d", 1900+lt->tm_year); |
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77 mvaddstr(18, 26, prbuf); |
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78 move(LINES-1, 0); |
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79 draw(stdscr); |
18 | 80 writelog(purse, 0, monst); |
0
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81 score(purse, 0, monst); |
8 | 82 /* Make sure all the output gets through ssh and |
83 anything else that might be in the way. */ | |
84 printf("[Press return to exit]\n"); | |
85 fflush(NULL); | |
86 getchar(); | |
0
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87 exit(0); |
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88 } |
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89 |
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90 /* |
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91 * score -- figure score and post it. |
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92 */ |
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93 |
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94 void |
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95 open_score(void) |
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96 { |
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97 #ifdef SCOREFILE |
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98 char *scorefile = SCOREFILE; |
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99 |
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100 if (scoreboard != NULL) { |
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101 rewind(scoreboard); |
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102 return; |
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103 } |
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104 |