annotate rogue4/rip.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 0ef99244acb8
children ee250e3646fd
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12
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1 /*
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2 * File for the fun ends
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3 * Death or a total win
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4 *
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5 * @(#)rip.c 4.28 (Berkeley) 4/12/82
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <curses.h>
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15 #include <time.h>
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16 #include <signal.h>
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17 #include <sys/types.h>
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18 #include <string.h>
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19 #include <stdlib.h>
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20 #include "rogue.h"
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21
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22 static char *rip[] = {
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23 " __________",
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24 " / \\",
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25 " / REST \\",
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26 " / IN \\",
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27 " / PEACE \\",
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28 " / \\",
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29 " | |",
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30 " | |",
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31 " | killed by a |",
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32 " | |",
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33 " | 1980 |",
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34 " *| * * * | *",
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35 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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36 0
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37 };
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38
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39 /*
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40 * score:
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41 * Figure score and post it.
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42 */
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43 /* VARARGS2 */
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44 score(amount, flags, monst)
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45 int amount, flags;
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46 char monst;
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47 {
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48 register struct sc_ent *scp;
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49 register int i;
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50 register struct sc_ent *sc2;
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51 register FILE *outf;
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52 register int prflags = 0;
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53 register void (*fp)(int);
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54 register int uid;
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55 char scoreline[MAXSTR + 100];
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56
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57 static struct sc_ent {
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58 char sc_name[MAXSTR];
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59 unsigned int sc_flags;
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60 unsigned int sc_uid;
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61 unsigned short sc_monster;
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62 unsigned short sc_score;
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63 unsigned short sc_level;
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64 } top_ten[10];
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65 static char *reason[] = {
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66 "killed",
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67 "quit",
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68 "A total winner",
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69 };
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70 void endit();
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71
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72 start_score();
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73
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74 if (fd >= 0)
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75 outf = md_fdopen(fd, "wb");
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76 else
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77 return;
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78
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79 for (scp = top_ten; scp <= &top_ten[9]; scp++)
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80 {
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81 scp->sc_score = 0;
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82 for (i = 0; i < MAXSTR; i++)
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83 scp->sc_name[i] = rnd(255);
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84 scp->sc_flags = RN;
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85 scp->sc_level = RN;
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86 scp->sc_monster = RN;
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87 scp->sc_uid = RN;
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88 }
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89
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90 signal(SIGINT, SIG_DFL);
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91 if (flags != -1
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92 #ifdef WIZARD
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93 || wizard
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94 #endif
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95 )
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96 {
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97 mvaddstr(LINES - 1, 0 , "[Press return to continue]");
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98 refresh();
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99 wgetnstr(stdscr,prbuf,80);
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100 move(LINES - 1, 0);
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101 clrtoeol();
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102 refresh();
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103 endwin();
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104 }
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105 #ifdef WIZARD
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106 if (wizard)