view rogue4/rip.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 0ef99244acb8
children ee250e3646fd
line wrap: on
line source

/*
 * File for the fun ends
 * Death or a total win
 *
 * @(#)rip.c	4.28 (Berkeley) 4/12/82
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <curses.h>
#include <time.h>
#include <signal.h>
#include <sys/types.h>
#include <string.h>
#include <stdlib.h>
#include "rogue.h"

static char *rip[] = {
"                       __________",
"                      /          \\",
"                     /    REST    \\",
"                    /      IN      \\",
"                   /     PEACE      \\",
"                  /                  \\",
"                  |                  |",
"                  |                  |",
"                  |   killed by a    |",
"                  |                  |",
"                  |       1980       |",
"                 *|     *  *  *      | *",
"         ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
    0
};

/*
 * score:
 *	Figure score and post it.
 */
/* VARARGS2 */
score(amount, flags, monst)
int amount, flags;
char monst;
{
    register struct sc_ent *scp;
    register int i;
    register struct sc_ent *sc2;
    register FILE *outf;
    register int prflags = 0;
    register void (*fp)(int);
    register int uid;
    char scoreline[MAXSTR + 100];

    static struct sc_ent {
	char sc_name[MAXSTR];
	unsigned int sc_flags;
	unsigned int sc_uid;
	unsigned short sc_monster;
	unsigned short sc_score;
	unsigned short sc_level;
    } top_ten[10];
    static char *reason[] = {
	"killed",
	"quit",
	"A total winner",
    };
    void endit();

    start_score();

    if (fd >= 0)
	outf = md_fdopen(fd, "wb");
    else
	return;

    for (scp = top_ten; scp <= &top_ten[9]; scp++)
    {
	scp->sc_score = 0;
	for (i = 0; i < MAXSTR; i++)
	    scp->sc_name[i] = rnd(255);
	scp->sc_flags = RN;
	scp->sc_level = RN;
	scp->sc_monster = RN;
	scp->sc_uid = RN;
    }

    signal(SIGINT, SIG_DFL);
    if (flags != -1
#ifdef WIZARD
	    || wizard
#endif
	)
    {
	mvaddstr(LINES - 1, 0 , "[Press return to continue]");
        refresh();
        wgetnstr(stdscr,prbuf,80);
        move(LINES - 1, 0);
        clrtoeol();
        refresh();
        endwin();
    }
#ifdef WIZARD
    if (wizard)
	if (strcmp(prbuf, "names") == 0)
	    prflags = 1;
	else if (strcmp(prbuf, "edit") == 0)
	    prflags = 2;
#endif
    for(i=0; i<10; i++)
    {
        encread((char *) &top_ten[i].sc_name, MAXSTR, fd);
	scoreline[0] = '\0';
        encread((char *) scoreline, 100, fd);
        sscanf(scoreline, "%d %d %hd %hd %hd", &top_ten[i].sc_flags, 
            &top_ten[i].sc_uid, &top_ten[i].sc_monster, &top_ten[i].sc_score,
            &top_ten[i].sc_level);
    }
    /*
     * Insert her in list if need be
     */
    sc2 = NULL;
    if (!noscore)
    {
	uid = md_getuid();

	for (scp = top_ten; scp <= &top_ten[9]; scp++)
	    if (amount > scp->sc_score)
		break;
#ifdef LIMIT_TOPTEN
            else if (flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2)
		scp = &top_ten[9] + 1;	/* only one score per nowin uid */
#endif
	if (scp <= &top_ten[9])
	{
#ifdef LIMIT_TOPTEN
	    if (flags != 2)
		for (sc2 = scp; sc2 <= &top_ten[9]; sc2++)
		{
		    if (sc2->sc_uid == uid && sc2->sc_flags != 2)
			break;
		}
	    else
#endif
		sc2 = &top_ten[9];
	    while (sc2 > scp)
	    {
		*sc2 = sc2[-1];
		sc2--;
	    }
	    scp->sc_score = amount;
	    strncpy(scp->sc_name, whoami, MAXSTR);
	    scp->sc_flags = flags;
	    if (flags == 2)
		scp->sc_level = max_level;
	    else
		scp->sc_level = level;
	    scp->sc_monster = monst;
	    scp->sc_uid = uid;
	    sc2 = scp;
	}
    }
    /*
     * Print the list
     */
    printf("Top Ten Rogueists:\nRank\tScore\tName\n");
    for (scp = top_ten; scp <= &top_ten[9]; scp++)
    {
	if (scp->sc_score) {
	    printf("%d\t%d\t%s: %s on level %d", scp - top_ten + 1,
		scp->sc_score, scp->sc_name, reason[scp->sc_flags],
		scp->sc_level);
	    if (scp->sc_flags == 0)
		printf(" by %s", killname((char) scp->sc_monster, TRUE));
	    if (prflags == 1)
	    {
		char *name;
		name = md_getusername(scp->sc_uid);
		   
		if (name == NULL)
		    printf(" (%d)", scp->sc_uid);
		else
		    printf(" (%s)", name);
		putchar('\n');
	    }
	    else if (prflags == 2)
	    {
		fflush(stdout);
          	fgets(prbuf,80,stdin);
		if (prbuf[0] == 'd')
		{
		    for (sc2 = scp; sc2 < &top_ten[9]; sc2++)
			*sc2 = *(sc2 + 1);
		    top_ten[9].sc_score = 0;
		    for (i = 0; i < MAXSTR; i++)
			top_ten[9].sc_name[i] = rnd(255);
		    top_ten[9].sc_flags = RN;
		    top_ten[9].sc_level = RN;
		    top_ten[9].sc_monster = RN;
		    scp--;
		}
	    }
	    else
		printf(".\n");
	}
	else
	    break;
    }
    fseek(outf, 0L, 0);
    /*
     * Update the list file
     */
    if (sc2 != NULL)
    {
	if (lock_sc())
	{
            int i;

	    fp = signal(SIGINT, SIG_IGN);

            for(i=0; i<10; i++)
            {
                encwrite((char *) &top_ten[i].sc_name, MAXSTR, outf);
                sprintf(scoreline," %d %d %hd %hd %hd \n",
                    top_ten[i].sc_flags, top_ten[i].sc_uid, 
                    top_ten[i].sc_monster, top_ten[i].sc_score,
                    top_ten[i].sc_level);
                encwrite((char *) scoreline, 100, outf);
            }
	    unlock_sc();
	    signal(SIGINT, fp);
	}
    }
    fclose(outf);
}

void writelog(int amount, int flags, char monst)
{
    FILE *logfi;
    char logmessage[160], ltemp[80];
    char *killer;
    if (noscore)
        return;
#ifdef LOGFILE
    if (lfd >= 0)
        logfi = fdopen(lfd, "a");
    else
        return;
    if (logfi == NULL)
        return;
    /* otherwise writing should work */
    sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami, 
            pstats.s_lvl);
    if (flags == 0) /* died */
    {
        strcat(logmessage, "killed by ");
        killer = killname(monst, TRUE);
        strcat(logmessage, killer);
        if (amulet)
            sprintf(ltemp, " on level %d [max %d] with the Amulet\n",
                    level, max_level);
        else
            sprintf(ltemp, " on level %d\n", level);
        strcat(logmessage, ltemp);
    }
    else if (flags == 1) /* quit */
    {
        if (amulet)
            sprintf(ltemp, "quit on level %d [max %d] with the Amulet\n",
                    level, max_level);
        else
            sprintf(ltemp, "quit on level %d\n", level);
        strcat(logmessage, ltemp);
    }
    else if (flags == 2) /* won */
    {
        sprintf(ltemp, "escaped with the Amulet [deepest level: %d]\n",
                max_level);
        strcat(logmessage, ltemp);
    }
    else
    {
        fclose(logfi);
        return;
    }
    
    /* then write */
    fprintf(logfi, "%s", logmessage);
    fclose(logfi);    
#endif
    return;
}

/*
 * death:
 *	Do something really fun when he dies
 */
death(monst)
register char monst;
{
    register char **dp = rip, *killer;
    register struct tm *lt;
    time_t date;
    char buf[MAXSTR];
    struct tm *localtime();

    signal(SIGINT, SIG_IGN);
    purse -= purse / 10;
    signal(SIGINT, leave);
    time(&date);
    lt = localtime(&date);
    clear();
    move(8, 0);
    while (*dp)
	printw("%s\n", *dp++);
    mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
    sprintf(buf, "%d Au", purse);
    mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
    killer = killname(monst, FALSE);
    mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
    if (monst == 's')
	mvaddch(16, 32, ' ');
    else
	mvaddstr(16, 33, vowelstr(killer));
    sprintf(prbuf, "%2d", 1900+lt->tm_year);
    mvaddstr(18, 26, prbuf);
    move(LINES-1, 0);
    refresh();
    writelog(purse, 0, monst);
    score(purse, 0, monst);
    /* Make sure the output gets through */
    printf("[Press return to exit]\n");
    fflush(NULL);
    getchar();
    exit(0);
}

/*
 * total_winner:
 *	Code for a winner
 */
total_winner()
{
    register THING *obj;
    register int worth = 0;
    register char c;
    register int oldpurse;

    clear();
    standout();
    addstr("                                                               \n");
    addstr("  @   @               @   @           @          @@@  @     @  \n");
    addstr("  @   @               @@ @@           @           @   @     @  \n");
    addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
    addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
    addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
    addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
    addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
    addstr("                                                               \n");
    addstr("     Congratulations, you have made it to the light of day!    \n");
    standend();
    addstr("\nYou have joined the elite ranks of those who have escaped the\n");
    addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
    addstr("a great profit and are admitted to the fighters guild.\n");
    mvaddstr(LINES - 1, 0, "--Press space to continue--");
    refresh();
    wait_for(' ');
    clear();
    mvaddstr(0, 0, "   Worth  Item");
    oldpurse = purse;
    for (c = 'a', obj = pack; obj != NULL; c++, obj = next(obj))
    {
	switch (obj->o_type)
	{
	    case FOOD:
		worth = 2 * obj->o_count;
	    when WEAPON:
		switch (obj->o_which)
		{
		    case MACE: worth = 8;
		    when SWORD: worth = 15;
		    when CROSSBOW: worth = 30;
		    when ARROW: worth = 1;
		    when DAGGER: worth = 2;
		    when TWOSWORD: worth = 75;
		    when DART: worth = 1;
		    when BOW: worth = 15;
		    when BOLT: worth = 1;
		    when SPEAR: worth = 5;
		}
		worth *= 3 * (obj->o_hplus + obj->o_dplus) + obj->o_count;
		obj->o_flags |= ISKNOW;
	    when ARMOR:
		switch (obj->o_which)
		{
		    case LEATHER: worth = 20;
		    when RING_MAIL: worth = 25;
		    when STUDDED_LEATHER: worth = 20;
		    when SCALE_MAIL: worth = 30;
		    when CHAIN_MAIL: worth = 75;
		    when SPLINT_MAIL: worth = 80;
		    when BANDED_MAIL: worth = 90;
		    when PLATE_MAIL: worth = 150;
		}
		worth += (9 - obj->o_ac) * 100;
		worth += (10 * (a_class[obj->o_which] - obj->o_ac));
		obj->o_flags |= ISKNOW;
	    when SCROLL:
		worth = s_magic[obj->o_which].mi_worth;
		worth *= obj->o_count;
		if (!s_know[obj->o_which])
		    worth /= 2;
		s_know[obj->o_which] = TRUE;
	    when POTION:
		worth = p_magic[obj->o_which].mi_worth;
		worth *= obj->o_count;
		if (!p_know[obj->o_which])
		    worth /= 2;
		p_know[obj->o_which] = TRUE;
	    when RING:
		worth = r_magic[obj->o_which].mi_worth;
		if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM ||
		    obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT)
			if (obj->o_ac > 0)
			    worth += obj->o_ac * 100;
			else
			    worth = 10;
		if (!(obj->o_flags & ISKNOW))
		    worth /= 2;
		obj->o_flags |= ISKNOW;
		r_know[obj->o_which] = TRUE;
	    when STICK:
		worth = ws_magic[obj->o_which].mi_worth;
		worth += 20 * obj->o_charges;
		if (!(obj->o_flags & ISKNOW))
		    worth /= 2;
		obj->o_flags |= ISKNOW;
		ws_know[obj->o_which] = TRUE;
	    when AMULET:
		worth = 1000;
	}
	if (worth < 0)
	    worth = 0;
	mvprintw(c - 'a' + 1, 0, "%c) %5d  %s", c, worth, inv_name(obj, FALSE));
	purse += worth;
    }
    mvprintw(c - 'a' + 1, 0,"   %5d  Gold Pieces          ", oldpurse);
    refresh();
    writelog(purse, 2, 0);
    score(purse, 2, 0);
    printf("[Press return to exit]\n");
    fflush(NULL);
    getchar();
    exit(0);
}

/*
 * killname:
 *	Convert a code to a monster name
 */
char *
killname(monst, doart)
register char monst;
bool doart;
{
    register const char *sp;
    register bool article;

    sp = prbuf;
    article = TRUE;
    switch (monst)
    {
	case 'a':
	    sp = "arrow";
	when 'b':
	    sp = "bolt";
	when 'd':
	    sp = "dart";
	when 's':
	    sp = "starvation";
	    article = FALSE;
	otherwise:
	    if (monst >= 'A' && monst <= 'Z')
		sp = monsters[monst-'A'].m_name;
	    else
	    {
		sp = "God";
		article = FALSE;
	    }
    }
    if (doart && article)
	sprintf(prbuf, "a%s ", vowelstr(sp));
    else
	prbuf[0] = '\0';
    strcat(prbuf, sp);
    return prbuf;
}