Mercurial > hg > early-roguelike
annotate rogue5/list.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
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rev | line source |
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33
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1 /* |
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2 * Functions for dealing with linked lists of goodies |
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3 * |
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4 * @(#)list.c 4.12 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
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17 #ifdef MASTER |
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18 int total = 0; /* total dynamic memory bytes */ |
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19 #endif |
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20 |
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21 /* |
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22 * detach: |
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23 * takes an item out of whatever linked list it might be in |
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24 */ |
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25 |
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26 void |
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27 _detach(THING **list, THING *item) |
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28 { |
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29 if (*list == item) |
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30 *list = next(item); |
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31 if (prev(item) != NULL) |
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32 item->l_prev->l_next = next(item); |
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33 if (next(item) != NULL) |
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34 item->l_next->l_prev = prev(item); |
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35 item->l_next = NULL; |
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36 item->l_prev = NULL; |
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37 } |
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38 |
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39 /* |
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40 * _attach: |
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41 * add an item to the head of a list |
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42 */ |
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43 |
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44 void |
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45 _attach(THING **list, THING *item) |
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46 { |
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47 if (*list != NULL) |
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48 { |
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49 item->l_next = *list; |
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50 (*list)->l_prev = item; |
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51 item->l_prev = NULL; |
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52 } |
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53 else |
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54 { |
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55 item->l_next = NULL; |
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56 item->l_prev = NULL; |
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57 } |
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58 *list = item; |
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59 } |
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60 |
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61 /* |
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62 * _free_list: |
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63 * Throw the whole blamed thing away |
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64 */ |
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65 |
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66 void |
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67 _free_list(THING **ptr) |
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68 { |
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69 THING *item; |
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70 |
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71 while (*ptr != NULL) |
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72 { |
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73 item = *ptr; |
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74 *ptr = next(item); |
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75 discard(item); |
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76 } |
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77 } |
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78 |
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79 /* |
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80 * discard: |
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81 * Free up an item |
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82 */ |
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83 |
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84 void |
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85 discard(THING *item) |
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86 { |
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87 #ifdef MASTER |
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88 total--; |
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89 #endif |
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90 free(item); |
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91 } |
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92 |
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93 /* |
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94 * new_item |
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95 * Get a new item with a specified size |
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96 */ |
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97 THING * |
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98 new_item(void) |
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99 { |
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100 THING *item; |
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101 |
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102 if ((item = calloc(1, sizeof *item)) == NULL) { |
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103 #ifdef MASTER |
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104 msg("ran out of memory after %d items", total); |
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105 #endif |
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106 return NULL; |
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107 } |
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108 |
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109 #ifdef MASTER |