annotate arogue7/eat.c @ 219:f9ef86cf22b2

Advanced Rogue 7: convert to ANSI-style function declarations. Almost 1500 lines of compiler warnings remain, and the GCC developers are already working on a new version with even more warnings turned on by default.
author John "Elwin" Edwards
date Fri, 19 Feb 2016 21:02:28 -0500
parents adfa37e67084
children
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125
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1 /*
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2 * eat.c - Functions for dealing with digestion
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 /*
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19 * eat:
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20 * He wants to eat something, so let him try
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21 */
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22
219
f9ef86cf22b2 Advanced Rogue 7: convert to ANSI-style function declarations.
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23 void
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24 eat(void)
125
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25 {
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26 register struct linked_list *item;
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27 int which;
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28 unsigned long temp;
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29
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30 if (player.t_action != C_EAT) {
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31 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL)
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32 return;
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33
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34 player.t_using = item; /* Remember what it is */
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35 player.t_action = C_EAT; /* We are eating */
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36 which = (OBJPTR(item))->o_which;
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37 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player);
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38 return;
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39 }
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40
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41 /* We have waited our time, let's eat the food */
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42 item = player.t_using;
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43 player.t_using = NULL;
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44 player.t_action = A_NIL;
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45
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46 which = (OBJPTR(item))->o_which;
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47 if ((food_left += foods[which].mi_food) > STOMACHSIZE)
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48 food_left = STOMACHSIZE;
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49 del_pack(item);
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50 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) {
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51 pstats.s_hpt = 0;
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52 msg ("You choke on all that food and die! -- More --");
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53 wait_for(' ');
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54 death(D_FOOD_CHOKE);
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55 }
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56 if (food_left >= STOMACHSIZE-MORETIME) {
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57 hungry_state = F_SATIATED;
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58 msg ("You have trouble getting all that food down.");
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59 msg ("Your stomach feels like its about to burst!");
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60 }
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61 else {
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62 hungry_state = F_OKAY;
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63 switch (rnd(3)) {
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64 case 0: msg("My, that was a yummy %s", foods[which].mi_name);
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65 when 1: msg("Mmmm, that was a tasty %s", foods[which].mi_name);
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66 when 2: msg("Wow, that was a scrumptious %s", foods[which].mi_name);
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67 }
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68 }
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69 updpack(TRUE, &player);
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70 switch(which) {
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71 case E_WHORTLEBERRY:
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72 add_abil[A_INTELLIGENCE](1);
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73
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74 when E_SWEETSOP:
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75 add_abil[A_DEXTERITY](1);
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76
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77 when E_SOURSOP:
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78 add_abil[A_STRENGTH](1);
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79
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80 when E_SAPODILLA:
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81 add_abil[A_WISDOM](1);
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82
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83 when E_RAMBUTAN:
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84 add_abil[A_CONSTITUTION](1);
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85
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86 when E_PEACH:
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87 add_abil[A_CHARISMA](1);
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88
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89 when E_STRAWBERRY:
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90 temp = pstats.s_exp/100;
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91 pstats.s_exp += temp;
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92 if (temp > 0)
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93 msg("You feel slightly more experienced now");
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94 check_level();
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95
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96 when E_PITANGA:
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97 max_stats.s_hpt++;
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98 pstats.s_hpt++;
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99 if (terse)
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100 msg("You feel a bit tougher now");
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101 else
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102 msg("You feel a bit tougher now. Go get 'em!");
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103
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104 when E_HAGBERRY:
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105 pstats.s_arm--;
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106 msg("Your skin feels more resilient now");
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107
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108 when E_DEWBERRY:
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109 if (chant_time > 0) {
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110 chant_time -= 50;
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111 if (chant_time < 0)
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112 chant_time = 0;
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113 msg("You feel you have more chant ability");
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114 }
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115 if (pray_time > 0) {
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116 pray_time -= 50;
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117 if (pray_time < 0)
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118 pray_time = 0;
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119 msg("You feel you have more prayer ability");
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120 }
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121 if (spell_power > 0) {
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122 spell_power -= 50;
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123 if (spell_power < 0)
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124 spell_power = 0;
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125 msg("You feel you have more spell casting ability");
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126 }
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127
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128 otherwise: /* all the foods don't have to do something */
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129 break;
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130 }
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131 }