annotate arogue7/eat.c @ 294:fe6b7a1a6dfc

Improve the documentation build process. The choice between troff implementations is now made at configure time, rather than using shell logic in the Makefile to choose while building.
author John "Elwin" Edwards
date Sat, 30 Dec 2017 14:15:52 -0500
parents f9ef86cf22b2
children
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1 /*
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2 * eat.c - Functions for dealing with digestion
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 /*
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19 * eat:
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20 * He wants to eat something, so let him try
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21 */
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22
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23 void
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24 eat(void)
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25 {
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26 register struct linked_list *item;
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27 int which;
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28 unsigned long temp;
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29
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30 if (player.t_action != C_EAT) {
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31 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL)
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32 return;
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33
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34 player.t_using = item; /* Remember what it is */
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35 player.t_action = C_EAT; /* We are eating */
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36 which = (OBJPTR(item))->o_which;
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37 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player);
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38 return;
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39 }
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40
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41 /* We have waited our time, let's eat the food */
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42 item = player.t_using;
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43 player.t_using = NULL;
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44 player.t_action = A_NIL;
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45
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46 which = (OBJPTR(item))->o_which;
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47 if ((food_left += foods[which].mi_food) > STOMACHSIZE)
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48 food_left = STOMACHSIZE;
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49 del_pack(item);
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50 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) {
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51 pstats.s_hpt = 0;
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52 msg ("You choke on all that food and die! -- More --");
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53 wait_for(' ');
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54 death(D_FOOD_CHOKE);
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55 }
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56 if (food_left >= STOMACHSIZE-MORETIME) {
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57 hungry_state = F_SATIATED;
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58 msg ("You have trouble getting all that food down.");
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59 msg ("Your stomach feels like its about to burst!");
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60 }
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61 else {
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62 hungry_state = F_OKAY;
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63 switch (rnd(3)) {
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64 case 0: msg("My, that was a yummy %s", foods[which].mi_name);
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65 when 1: msg("Mmmm, that was a tasty %s", foods[which].mi_name);
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66 when 2: msg("Wow, that was a scrumptious %s", foods[which].mi_name);
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67 }
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68 }
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69 updpack(TRUE, &player);
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70 switch(which) {
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71 case E_WHORTLEBERRY:
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72 add_abil[A_INTELLIGENCE](1);
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73
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74 when E_SWEETSOP:
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75 add_abil[A_DEXTERITY](1);
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76
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77 when E_SOURSOP:
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78 add_abil[A_STRENGTH](1);
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79
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80 when E_SAPODILLA:
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81 add_abil[A_WISDOM](1);
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82
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83 when E_RAMBUTAN:
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84 add_abil[A_CONSTITUTION](1);
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85
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86 when E_PEACH:
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87 add_abil[A_CHARISMA](1);
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88
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89 when E_STRAWBERRY:
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90 temp = pstats.s_exp/100;
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91 pstats.s_exp += temp;
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92 if (temp > 0)
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