Mercurial > hg > early-roguelike
annotate rogue4/passages.c @ 317:aab761616489 default tip
Rearrange some Autoconf files.
Autoconf was failing to detect install-sh at the top level and needed
some explicit directions. It also wants config.guess and config.sub to
be provided too.
A few other macros have also been updated.
author | John "Elwin" Edwards |
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date | Tue, 05 Sep 2023 20:05:24 -0400 |
parents | 3900f3cfe07d |
children |
rev | line source |
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12
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1 /* |
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2 * Draw the connecting passages |
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3 * |
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4 * @(#)passages.c 4.8 (Berkeley) 1/27/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
215 | 13 #include <stdlib.h> |
12
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
215 | 17 void conn(int r1, int r2); |
18 void door(struct room *rm, coord *cp); | |
19 void passnum(void); | |
20 void numpass(int y, int x); | |
21 | |
12
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22 /* |
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23 * do_passages: |
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24 * Draw all the passages on a level. |
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25 */ |
215 | 26 void |
27 do_passages(void) | |
12
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28 { |
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29 register struct rdes *r1, *r2 = NULL; |
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30 register int i, j; |
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31 register int roomcount; |
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32 static struct rdes |
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33 { |
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34 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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35 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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36 bool ingraph; /* this room in graph already? */ |
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37 } rdes[MAXROOMS] = { |
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38 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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39 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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40 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 }; |
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48 |
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49 /* |
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50 * reinitialize room graph description |
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51 */ |
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52 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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53 { |
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54 for (j = 0; j < MAXROOMS; j++) |
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55 r1->isconn[j] = FALSE; |
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56 r1->ingraph = FALSE; |
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57 } |
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58 |
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59 /* |
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60 * starting with one room, connect it to a random adjacent room and |
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61 * then pick a new room to start with. |
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62 */ |
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63 roomcount = 1; |
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64 r1 = &rdes[rnd(MAXROOMS)]; |
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65 r1->ingraph = TRUE; |
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66 do |
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67 { |
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68 /* |
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69 * find a room to connect with |
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70 */ |
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71 j = 0; |
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72 for (i = 0; i < MAXROOMS; i++) |
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73 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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74 r2 = &rdes[i]; |
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75 /* |
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76 * if no adjacent rooms are outside the graph, pick a new room |
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77 * to look from |
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78 */ |
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79 if (j == 0) |
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80 { |
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81 do |
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82 r1 = &rdes[rnd(MAXROOMS)]; |
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83 until (r1->ingraph); |
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84 } |
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85 /* |
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86 * otherwise, connect new room to the graph, and draw a tunnel |
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87 * to it |
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88 */ |
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89 else |
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90 { |
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91 r2->ingraph = TRUE; |
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92 i = r1 - rdes; |
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93 j = r2 - rdes; |
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94 conn(i, j); |
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95 r1->isconn[j] = TRUE; |
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96 r2->isconn[i] = TRUE; |
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97 roomcount++; |
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98 } |
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99 } while (roomcount < MAXROOMS); |
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100 |
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101 /* |
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102 * attempt to add passages to the graph a random number of times so |
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103 * that there isn't always just one unique passage through it. |
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104 */ |
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105 for (roomcount = rnd(5); roomcount > 0; roomcount--) |
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106 { |
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107 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |
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108 /* |
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109 * find an adjacent room not already connected |
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110 */ |
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111 j = 0; |
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112 for (i = 0; i < MAXROOMS; i++) |
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113 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) |
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114 r2 = &rdes[i]; |
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115 /* |
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116 * if there is one, connect it and look for the next added |
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117 * passage |
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118 */ |
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119 if (j != 0) |
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120 { |
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121 i = r1 - rdes; |
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122 j = r2 - rdes; |
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123 conn(i, j); |
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124 r1->isconn[j] = TRUE; |
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125 r2->isconn[i] = TRUE; |
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126 } |
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127 } |
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128 passnum(); |
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129 } |
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130 |
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131 /* |
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132 * conn: |
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133 * Draw a corridor from a room in a certain direction. |
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134 */ |
215 | 135 void |
136 conn(int r1, int r2) | |
12
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137 { |
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138 register struct room *rpf, *rpt = NULL; |
300
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215
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139 unsigned char rmt; |
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140 register int distance = 0, turn_spot = 0, turn_distance = 0, index; |
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141 register int rm; |
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142 register char direc; |
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143 coord del = {0,0}, curr, turn_delta = {0,0}, spos = {0,0}, epos = {0,0}; |
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144 |
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145 if (r1 < r2) |
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146 { |
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147 rm = r1; |
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148 if (r1 + 1 == r2) |
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149 direc = 'r'; |
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150 else |
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151 direc = 'd'; |
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152 } |
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153 else |
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154 { |
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155 rm = r2; |
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156 if (r2 + 1 == r1) |
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157 direc = 'r'; |
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158 else |
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159 direc = 'd'; |
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160 } |
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161 rpf = &rooms[rm]; |
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162 /* |
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163 * Set up the movement variables, in two cases: |
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164 * first drawing one down. |
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165 */ |
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166 if (direc == 'd') |
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167 { |
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168 rmt = rm + 3; /* room # of dest */ |
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169 rpt = &rooms[rmt]; /* room pointer of dest */ |
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170 del.x = 0; /* direction of move */ |
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171 del.y = 1; |
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172 spos.x = rpf->r_pos.x; /* start of move */ |
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173 spos.y = rpf->r_pos.y; |
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174 epos.x = rpt->r_pos.x; /* end of move */ |
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175 epos.y = rpt->r_pos.y; |
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176 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ |
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177 { |
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178 spos.x += rnd(rpf->r_max.x - 2) + 1; |
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179 spos.y += rpf->r_max.y - 1; |
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180 } |
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181 if (!(rpt->r_flags & ISGONE)) |
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182 epos.x += rnd(rpt->r_max.x - 2) + 1; |
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183 distance = abs(spos.y - epos.y) - 1; /* distance to move */ |
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184 turn_delta.y = 0; /* direction to turn */ |
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185 turn_delta.x = (spos.x < epos.x ? 1 : -1); |
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186 turn_distance = abs(spos.x - epos.x); /* how far to turn */ |
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187 turn_spot = rnd(distance-1) + 1; /* where turn starts */ |
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188 } |
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189 else if (direc == 'r') /* setup for moving right */ |
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190 { |
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191 rmt = rm + 1; |
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192 rpt = &rooms[rmt]; |
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193 del.x = 1; |
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194 del.y = 0; |
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195 spos.x = rpf->r_pos.x; |
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196 spos.y = rpf->r_pos.y; |
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197 epos.x = rpt->r_pos.x; |
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198 epos.y = rpt->r_pos.y; |
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199 if (!(rpf->r_flags & ISGONE)) |
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200 { |
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201 spos.x += rpf->r_max.x-1; |
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202 spos.y += rnd(rpf->r_max.y-2)+1; |
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203 } |
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204 if (!(rpt->r_flags & ISGONE)) |
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205 epos.y += rnd(rpt->r_max.y-2)+1; |
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206 distance = abs(spos.x - epos.x) - 1; |
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207 turn_delta.y = (spos.y < epos.y ? 1 : -1); |
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208 turn_delta.x = 0; |
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209 turn_distance = abs(spos.y - epos.y); |
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210 turn_spot = rnd(distance-1) + 1; |
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211 } |
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212 #ifdef WIZARD |
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213 else |
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214 debug("error in connection tables"); |
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215 #endif |
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216 /* |
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217 * Draw in the doors on either side of the passage or just put #'s |
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218 * if the rooms are gone. |
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219 */ |
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220 if (!(rpf->r_flags & ISGONE)) |
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221 door(rpf, &spos); |
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222 else |
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223 { |
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224 index = INDEX(spos.y, spos.x); |
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225 _level[index] = PASSAGE; |
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226 _flags[index] |= F_PASS; |
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227 } |
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228 if (!(rpt->r_flags & ISGONE)) |
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229 door(rpt, &epos); |
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230 else |
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231 { |
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232 index = INDEX(epos.y, epos.x); |
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233 _level[index] = PASSAGE; |
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234 _flags[index] |= F_PASS; |
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235 } |
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236 /* |
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237 * Get ready to move... |
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238 */ |
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239 curr.x = spos.x; |
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240 curr.y = spos.y; |
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241 while (distance) |
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242 { |
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243 /* |
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244 * Move to new position |
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245 */ |
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246 curr.x += del.x; |
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247 curr.y += del.y; |
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248 /* |
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249 * Check if we are at the turn place, if so do the turn |
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250 */ |
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251 if (distance == turn_spot) |
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252 while (turn_distance--) |
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253 { |
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254 index = INDEX(curr.y, curr.x); |
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255 _level[index] = PASSAGE; |
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256 _flags[index] |= F_PASS; |
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257 curr.x += turn_delta.x; |
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258 curr.y += turn_delta.y; |
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259 } |
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260 /* |
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261 * Continue digging along |
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262 */ |
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263 index = INDEX(curr.y, curr.x); |
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264 _level[index] = PASSAGE; |
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265 _flags[index] |= F_PASS; |
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266 distance--; |
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267 } |
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268 curr.x += del.x; |
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269 curr.y += del.y; |
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270 if (!ce(curr, epos)) |
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271 msg("warning, connectivity problem on this level"); |
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272 } |
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273 |
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274 /* |
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275 * door: |
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276 * Add a door or possibly a secret door. Also enters the door in |
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277 * the exits array of the room. |
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278 */ |
215 | 279 void |
280 door(struct room *rm, coord *cp) | |
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281 { |
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282 register int index; |
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283 |
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284 index = INDEX(cp->y, cp->x); |
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285 if (rnd(10) + 1 < level && rnd(5) == 0) |
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286 { |
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287 _level[index] = (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1) ? '-' : '|'; |
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288 _flags[index] &= ~F_REAL; |
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289 } |
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290 else |
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291 _level[index] = DOOR; |
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292 rm->r_exit[rm->r_nexits++] = *cp; |
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293 } |
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294 |
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295 #ifdef WIZARD |
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296 /* |
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297 * add_pass: |
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298 * Add the passages to the current window (wizard command) |
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299 */ |
215 | 300 void |
301 add_pass(void) | |
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302 { |
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303 register int y, x, ch; |
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304 |
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305 for (y = 1; y < LINES - 1; y++) |
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306 for (x = 0; x < COLS; x++) |
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307 if ((ch = chat(y, x)) == DOOR || ch == PASSAGE) |
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308 mvaddch(y, x, ch); |
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309 } |
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310 #endif |
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311 |
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312 /* |
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313 * passnum: |
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314 * Assign a number to each passageway |
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315 */ |
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316 static int pnum; |
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317 static bool newpnum; |
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318 |
215 | 319 void |
320 passnum(void) | |
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321 { |
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322 register struct room *rp; |
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323 register int i; |
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324 |
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325 pnum = 0; |
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326 newpnum = FALSE; |
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327 for (rp = passages; rp < &passages[MAXPASS]; rp++) |
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328 rp->r_nexits = 0; |
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329 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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330 for (i = 0; i < rp->r_nexits; i++) |
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331 { |
305
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332 newpnum = TRUE; |
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333 numpass(rp->r_exit[i].y, rp->r_exit[i].x); |
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334 } |
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335 } |
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336 |
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337 /* |
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338 * numpass: |
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339 * Number a passageway square and its brethren |
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340 */ |
215 | 341 void |
342 numpass(int y, int x) | |
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343 { |
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344 register char *fp; |
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345 register struct room *rp; |
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346 register char ch; |
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347 |
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348 fp = &flat(y, x); |
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349 if (*fp & F_PNUM) |
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350 return; |
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351 if (newpnum) |
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352 { |
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353 pnum++; |
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354 newpnum = FALSE; |
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355 } |
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356 /* |
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357 * check to see if it is a door or secret door, i.e., a new exit, |
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358 * or a numerable type of place |
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359 */ |
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360 if ((ch = chat(y, x)) == DOOR || (!(*fp & F_REAL) && ch != FLOOR)) |
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361 { |
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362 rp = &passages[pnum]; |
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363 rp->r_exit[rp->r_nexits].y = y; |
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364 rp->r_exit[rp->r_nexits++].x = x; |
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365 } |
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366 else if (!(*fp & F_PASS)) |
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367 return; |
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368 *fp |= pnum; |
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369 /* |
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370 * recurse on the surrounding places |
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371 */ |
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372 numpass(y + 1, x); |
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373 numpass(y - 1, x); |
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374 numpass(y, x + 1); |
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375 numpass(y, x - 1); |
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376 } |