Mercurial > hg > early-roguelike
comparison xrogue/main.c @ 151:cadff8f047a1
arogue7, xrogue: rename daemon() to start_daemon().
This prevents conflict with the BSD/OSX daemon() system function.
| author | John "Elwin" Edwards |
|---|---|
| date | Thu, 28 May 2015 10:21:43 -0400 |
| parents | 301ed6992c2e |
| children | f54901b9c39b |
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| 150:a307ff9cd95e | 151:cadff8f047a1 |
|---|---|
| 238 new_level(STARTLEV); /* Draw current level */ | 238 new_level(STARTLEV); /* Draw current level */ |
| 239 | 239 |
| 240 /* | 240 /* |
| 241 * Start up daemons and fuses | 241 * Start up daemons and fuses |
| 242 */ | 242 */ |
| 243 daemon(doctor, &player, AFTER); | 243 start_daemon(doctor, &player, AFTER); |
| 244 fuse(swander, (VOID *)NULL, WANDERTIME, AFTER); | 244 fuse(swander, (VOID *)NULL, WANDERTIME, AFTER); |
| 245 /* Give characters their innate abilities */ | 245 /* Give characters their innate abilities */ |
| 246 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) | 246 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
| 247 fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); | 247 fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
| 248 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) | 248 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) |
| 249 fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); | 249 fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
| 250 if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) | 250 if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) |
| 251 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); | 251 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
| 252 daemon(stomach, (VOID *)NULL, AFTER); | 252 start_daemon(stomach, (VOID *)NULL, AFTER); |
| 253 if (player.t_ctype == C_THIEF || | 253 if (player.t_ctype == C_THIEF || |
| 254 player.t_ctype == C_ASSASSIN || | 254 player.t_ctype == C_ASSASSIN || |
| 255 player.t_ctype == C_MONK) | 255 player.t_ctype == C_MONK) |
| 256 daemon(trap_look, (VOID *)NULL, AFTER); | 256 start_daemon(trap_look, (VOID *)NULL, AFTER); |
| 257 | 257 |
| 258 /* Does this character have any special knowledge? */ | 258 /* Does this character have any special knowledge? */ |
| 259 switch (player.t_ctype) { | 259 switch (player.t_ctype) { |
| 260 case C_ASSASSIN: | 260 case C_ASSASSIN: |
| 261 /* Assassins automatically recognize poison */ | 261 /* Assassins automatically recognize poison */ |
