comparison arogue5/misc.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 56e748983fa8
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
445 void 445 void
446 use_mm(int which) 446 use_mm(int which)
447 { 447 {
448 register struct object *obj = NULL; 448 register struct object *obj = NULL;
449 register struct linked_list *item = NULL; 449 register struct linked_list *item = NULL;
450 bool cursed, blessed, is_mm; 450 bool is_mm;
451 char buf[LINELEN]; 451 char buf[LINELEN];
452 452
453 cursed = FALSE;
454 is_mm = FALSE; 453 is_mm = FALSE;
455 454
456 if (which < 0) { /* A real miscellaneous magic item */ 455 if (which < 0) { /* A real miscellaneous magic item */
457 is_mm = TRUE; 456 is_mm = TRUE;
458 item = get_item(pack, "use", USEABLE); 457 item = get_item(pack, "use", USEABLE);
461 */ 460 */
462 if (item == NULL) 461 if (item == NULL)
463 return; 462 return;
464 463
465 obj = OBJPTR(item); 464 obj = OBJPTR(item);
466 cursed = (obj->o_flags & ISCURSED) != 0;
467 blessed = (obj->o_flags & ISBLESSED) != 0;
468 which = obj->o_which; 465 which = obj->o_which;
469 } 466 }
470 467
471 if (obj->o_type == RELIC) { /* An artifact */ 468 if (obj->o_type == RELIC) { /* An artifact */
472 is_mm = FALSE; 469 is_mm = FALSE;