comparison arogue5/monsters.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 56e748983fa8
children 28e22fb35989
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
728 register struct thing *tp; 728 register struct thing *tp;
729 register struct linked_list *it; 729 register struct linked_list *it;
730 register struct room *trp; 730 register struct room *trp;
731 register const char *mname; 731 register const char *mname;
732 bool nasty; /* Will the monster "attack"? */ 732 bool nasty; /* Will the monster "attack"? */
733 char ch;
734 733
735 if ((it = find_mons(y, x)) == NULL) { 734 if ((it = find_mons(y, x)) == NULL) {
736 msg("Can't find monster in show"); 735 msg("Can't find monster in show");
737 return (NULL); 736 return (NULL);
738 } 737 }
739 tp = THINGPTR(it); 738 tp = THINGPTR(it);
740 ch = tp->t_type;
741 739
742 trp = roomin(&tp->t_pos); /* Current room for monster */ 740 trp = roomin(&tp->t_pos); /* Current room for monster */
743 mname = monsters[tp->t_index].m_name; 741 mname = monsters[tp->t_index].m_name;
744 742
745 /* 743 /*