diff arogue5/monsters.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 56e748983fa8
children 28e22fb35989
line wrap: on
line diff
--- a/arogue5/monsters.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/arogue5/monsters.c	Wed Apr 14 18:55:33 2021 -0400
@@ -730,14 +730,12 @@
     register struct room *trp;
     register const char *mname;
     bool nasty;	/* Will the monster "attack"? */
-    char ch;
 
     if ((it = find_mons(y, x)) == NULL) {
 	msg("Can't find monster in show");
 	return (NULL);
     }
     tp = THINGPTR(it);
-    ch = tp->t_type;
 
     trp = roomin(&tp->t_pos); /* Current room for monster */
     mname = monsters[tp->t_index].m_name;