comparison arogue5/player.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 56e748983fa8
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
520 } 520 }
521 521
522 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) 522 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL)
523 debug("Steal from what @ %d,%d?", new_pos.y, new_pos.x); 523 debug("Steal from what @ %d,%d?", new_pos.y, new_pos.x);
524 tp = THINGPTR(item); 524 tp = THINGPTR(item);
525 if (isinvisible = invisible(tp)) mname = "creature"; 525 if ( (isinvisible = invisible(tp)) ) mname = "creature";
526 else mname = monsters[tp->t_index].m_name; 526 else mname = monsters[tp->t_index].m_name;
527 527
528 /* Can player steal something unnoticed? */ 528 /* Can player steal something unnoticed? */
529 if (player.t_ctype == C_THIEF) thief_bonus = 10; 529 if (player.t_ctype == C_THIEF) thief_bonus = 10;
530 if (on(*tp, ISUNIQUE)) thief_bonus -= 15; 530 if (on(*tp, ISUNIQUE)) thief_bonus -= 15;