Mercurial > hg > early-roguelike
diff arogue5/player.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 56e748983fa8 |
children |
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--- a/arogue5/player.c Sat Mar 20 22:36:52 2021 -0400 +++ b/arogue5/player.c Wed Apr 14 18:55:33 2021 -0400 @@ -522,7 +522,7 @@ if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) debug("Steal from what @ %d,%d?", new_pos.y, new_pos.x); tp = THINGPTR(item); - if (isinvisible = invisible(tp)) mname = "creature"; + if ( (isinvisible = invisible(tp)) ) mname = "creature"; else mname = monsters[tp->t_index].m_name; /* Can player steal something unnoticed? */