diff arogue5/player.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 56e748983fa8
children
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--- a/arogue5/player.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/arogue5/player.c	Wed Apr 14 18:55:33 2021 -0400
@@ -522,7 +522,7 @@
     if ((item = find_mons(new_pos.y, new_pos.x)) == NULL)
 	debug("Steal from what @ %d,%d?", new_pos.y, new_pos.x);
     tp = THINGPTR(item);
-    if (isinvisible = invisible(tp)) mname = "creature";
+    if ( (isinvisible = invisible(tp)) ) mname = "creature";
     else mname = monsters[tp->t_index].m_name;
 
     /* Can player steal something unnoticed? */