comparison arogue7/fight.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents e1cd27c5464f
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
513 def_arm = ac_compute(FALSE) - dext_prot(dex_compute()); 513 def_arm = ac_compute(FALSE) - dext_prot(dex_compute());
514 hplus += str_plus(att->s_str)+dext_plus(att->s_dext); 514 hplus += str_plus(att->s_str)+dext_plus(att->s_dext);
515 } 515 }
516 else if (att == &pstats) { /* Player attacks monster */ 516 else if (att == &pstats) { /* Player attacks monster */
517 def_arm = def->s_arm - dext_prot(def->s_dext); 517 def_arm = def->s_arm - dext_prot(def->s_dext);
518 if (player.t_ctype == C_MONK) /* no strength bonus for monk */ 518 if (player.t_ctype == C_MONK) {
519 /* no strength bonus for monk */
519 if (weap == NULL) 520 if (weap == NULL)
520 hplus += att->s_lvl/5; /* monks hplus varies with level */ 521 hplus += att->s_lvl/5; /* monks hplus varies with level */
522 }
521 else 523 else
522 hplus += str_plus(str_compute())+dext_plus(dex_compute()); 524 hplus += str_plus(str_compute())+dext_plus(dex_compute());
523 } 525 }
524 else { /* Monster attacks monster */ 526 else { /* Monster attacks monster */
525 def_arm = def->s_arm - dext_prot(def->s_dext); 527 def_arm = def->s_arm - dext_prot(def->s_dext);