diff arogue7/fight.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents e1cd27c5464f
children
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--- a/arogue7/fight.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/arogue7/fight.c	Wed Apr 14 18:55:33 2021 -0400
@@ -515,9 +515,11 @@
 	}
 	else if (att == &pstats) {	/* Player attacks monster */
 	    def_arm = def->s_arm - dext_prot(def->s_dext);
-	    if (player.t_ctype == C_MONK) /* no strength bonus for monk */
+	    if (player.t_ctype == C_MONK) {
+		/* no strength bonus for monk */
 	        if (weap == NULL) 
 		    hplus += att->s_lvl/5; /* monks hplus varies with level */
+	    }
 	    else
 		hplus += str_plus(str_compute())+dext_plus(dex_compute());
 	}