Mercurial > hg > early-roguelike
comparison arogue7/init.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | f9ef86cf22b2 |
children | 32bc72dcbf4f |
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303:e06ebc407615 | 304:e52a8a7ad4c5 |
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17 * | 17 * |
18 */ | 18 */ |
19 | 19 |
20 #include "curses.h" | 20 #include "curses.h" |
21 #include <ctype.h> | 21 #include <ctype.h> |
22 #include <stdlib.h> | |
22 #include <string.h> | 23 #include <string.h> |
23 #include "rogue.h" | 24 #include "rogue.h" |
24 #include "mach_dep.h" | 25 #include "mach_dep.h" |
25 | 26 |
26 | 27 |
291 */ | 292 */ |
292 | 293 |
293 void | 294 void |
294 init_player(void) | 295 init_player(void) |
295 { | 296 { |
296 int stat_total, round, minimum, maximum, ch, i, j; | 297 int stat_total, round, minimum, maximum, ch, i; |
297 short do_escape, *our_stats[NUMABILITIES-1]; | 298 short do_escape, *our_stats[NUMABILITIES-1]; |
299 #ifdef WIZARD | |
300 int j; | |
298 struct linked_list *weap_item, *armor_item; | 301 struct linked_list *weap_item, *armor_item; |
299 struct object *obj; | 302 struct object *obj; |
300 | 303 |
301 weap_item = armor_item = NULL; | 304 weap_item = armor_item = NULL; |
305 #endif | |
302 | 306 |
303 if (char_type == -1) { | 307 if (char_type == -1) { |
304 /* See what type character will be */ | 308 /* See what type character will be */ |
305 wclear(hw); | 309 wclear(hw); |
306 touchwin(hw); | 310 touchwin(hw); |