diff arogue7/init.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents f9ef86cf22b2
children 32bc72dcbf4f
line wrap: on
line diff
--- a/arogue7/init.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/arogue7/init.c	Wed Apr 14 18:55:33 2021 -0400
@@ -19,6 +19,7 @@
 
 #include "curses.h"
 #include <ctype.h>
+#include <stdlib.h>
 #include <string.h>
 #include "rogue.h"
 #include "mach_dep.h"
@@ -293,12 +294,15 @@
 void
 init_player(void)
 {
-    int stat_total, round, minimum, maximum, ch, i, j;
+    int stat_total, round, minimum, maximum, ch, i;
     short do_escape, *our_stats[NUMABILITIES-1];
+#ifdef WIZARD
+    int j;
     struct linked_list	*weap_item, *armor_item;
     struct object *obj;
 
     weap_item = armor_item = NULL;
+#endif
 
     if (char_type == -1) {
 	/* See what type character will be */