Mercurial > hg > early-roguelike
diff arogue7/init.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | f9ef86cf22b2 |
children | 32bc72dcbf4f |
line wrap: on
line diff
--- a/arogue7/init.c Sat Mar 20 22:36:52 2021 -0400 +++ b/arogue7/init.c Wed Apr 14 18:55:33 2021 -0400 @@ -19,6 +19,7 @@ #include "curses.h" #include <ctype.h> +#include <stdlib.h> #include <string.h> #include "rogue.h" #include "mach_dep.h" @@ -293,12 +294,15 @@ void init_player(void) { - int stat_total, round, minimum, maximum, ch, i, j; + int stat_total, round, minimum, maximum, ch, i; short do_escape, *our_stats[NUMABILITIES-1]; +#ifdef WIZARD + int j; struct linked_list *weap_item, *armor_item; struct object *obj; weap_item = armor_item = NULL; +#endif if (char_type == -1) { /* See what type character will be */