comparison arogue7/sticks.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents e1cd27c5464f
children 2f0eb38da609
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
89 89
90 do { 90 do {
91 y += direction->y; 91 y += direction->y;
92 x += direction->x; 92 x += direction->x;
93 } 93 }
94 while (shoot_ok(winat(y, x)) && !(y == hero.y && x == hero.x)); 94 while (shoot_ok(CCHAR( winat(y, x)) ) &&
95 !(y == hero.y && x == hero.x));
95 96
96 if (y == hero.y && x == hero.x) 97 if (y == hero.y && x == hero.x)
97 is_player = TRUE; 98 is_player = TRUE;
98 else if (isalpha(mvwinch(mw, y, x))) { 99 else if (isalpha(mvwinch(mw, y, x))) {
99 item = find_mons(y, x); 100 item = find_mons(y, x);