Mercurial > hg > early-roguelike
comparison rogue3/init.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 0250220d8cdd |
children |
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303:e06ebc407615 | 304:e52a8a7ad4c5 |
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259 | 259 |
260 #define NMETAL (sizeof metal / sizeof (char *)) | 260 #define NMETAL (sizeof metal / sizeof (char *)) |
261 int cNMETAL = NMETAL; | 261 int cNMETAL = NMETAL; |
262 | 262 |
263 struct magic_item things[NUMTHINGS] = { | 263 struct magic_item things[NUMTHINGS] = { |
264 { "", 27 }, /* potion */ | 264 { "", 27, 0 }, /* potion */ |
265 { "", 27 }, /* scroll */ | 265 { "", 27, 0 }, /* scroll */ |
266 { "", 18 }, /* food */ | 266 { "", 18, 0 }, /* food */ |
267 { "", 9 }, /* weapon */ | 267 { "", 9, 0 }, /* weapon */ |
268 { "", 9 }, /* armor */ | 268 { "", 9, 0 }, /* armor */ |
269 { "", 5 }, /* ring */ | 269 { "", 5, 0 }, /* ring */ |
270 { "", 5 }, /* stick */ | 270 { "", 5, 0 }, /* stick */ |
271 }; | 271 }; |
272 | 272 |
273 struct magic_item s_magic[MAXSCROLLS] = { | 273 struct magic_item s_magic[MAXSCROLLS] = { |
274 { "monster confusion", 8, 170 }, | 274 { "monster confusion", 8, 170 }, |
275 { "magic mapping", 5, 180 }, | 275 { "magic mapping", 5, 180 }, |