Mercurial > hg > early-roguelike
diff rogue3/init.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 0250220d8cdd |
children |
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--- a/rogue3/init.c Sat Mar 20 22:36:52 2021 -0400 +++ b/rogue3/init.c Wed Apr 14 18:55:33 2021 -0400 @@ -261,13 +261,13 @@ int cNMETAL = NMETAL; struct magic_item things[NUMTHINGS] = { - { "", 27 }, /* potion */ - { "", 27 }, /* scroll */ - { "", 18 }, /* food */ - { "", 9 }, /* weapon */ - { "", 9 }, /* armor */ - { "", 5 }, /* ring */ - { "", 5 }, /* stick */ + { "", 27, 0 }, /* potion */ + { "", 27, 0 }, /* scroll */ + { "", 18, 0 }, /* food */ + { "", 9, 0 }, /* weapon */ + { "", 9, 0 }, /* armor */ + { "", 5, 0 }, /* ring */ + { "", 5, 0 }, /* stick */ }; struct magic_item s_magic[MAXSCROLLS] = {