diff rogue3/init.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 0250220d8cdd
children
line wrap: on
line diff
--- a/rogue3/init.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/rogue3/init.c	Wed Apr 14 18:55:33 2021 -0400
@@ -261,13 +261,13 @@
 int cNMETAL = NMETAL;
 
 struct magic_item things[NUMTHINGS] = {
-    { "",			27 },	/* potion */
-    { "",			27 },	/* scroll */
-    { "",			18 },	/* food */
-    { "",			 9 },	/* weapon */
-    { "",			 9 },	/* armor */
-    { "",			 5 },	/* ring */
-    { "",			 5 },	/* stick */
+    { "",			27, 0 },	/* potion */
+    { "",			27, 0 },	/* scroll */
+    { "",			18, 0 },	/* food */
+    { "",			 9, 0 },	/* weapon */
+    { "",			 9, 0 },	/* armor */
+    { "",			 5, 0 },	/* ring */
+    { "",			 5, 0 },	/* stick */
 };
 
 struct magic_item s_magic[MAXSCROLLS] = {