Mercurial > hg > early-roguelike
comparison rogue3/passages.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | d9e44e18eeec |
children |
comparison
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inserted
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303:e06ebc407615 | 304:e52a8a7ad4c5 |
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204 turn_delta.x = 0; | 204 turn_delta.x = 0; |
205 turn_distance = abs(spos.y - epos.y); | 205 turn_distance = abs(spos.y - epos.y); |
206 turn_spot = rnd(distance-1) + 1; | 206 turn_spot = rnd(distance-1) + 1; |
207 } | 207 } |
208 else | 208 else |
209 { | |
209 fatal("error in connection tables"); | 210 fatal("error in connection tables"); |
211 return; | |
212 } | |
210 /* | 213 /* |
211 * Draw in the doors on either side of the passage or just put #'s | 214 * Draw in the doors on either side of the passage or just put #'s |
212 * if the rooms are gone. | 215 * if the rooms are gone. |
213 */ | 216 */ |
214 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); | 217 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); |